Plastic Warfare

From Valve Developer Community

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Mod Status
This third-party mod for the Source engine is currently in the Alpha Development Stage. A public download is available (http://mods.moddb.com/4797/plastic-warfare/downloads/).
Image:Plastic Warfare Header.gif

Pre-alpha Known Issues

The following issues will be repaired in a future release.

  • Dropping & retrieving a weapon while reloading instantly completes reloading.
  • Dropping & retrieving a crossbow creates 4 more bolts.
  • Dropping & retrieving an RPG fills up its ammo.
  • Dropping & retrieving an AR2 fills up its ammo.
  • There is no message at the end of a round.
  • Players bleed red.
Image:note.png Note: If you have any issues that aren't on this list, report them to tsdodo@gmail.com (mailto:tsdodo@gmail.com).

Overview

Half-Life 2 A mod which utilizes the SDK by allowing a singleplayer and multiplayer mod on the same base.

For more ideas about army men, view this (http://www.thortrains.net/armymen/) page.

In multiplayer mode, there will be several types of gameplay.

This includes cooperative play, round-based teamplay, and deathmatch.

Features

Plans

Gameplay

  • Singleplay and multiplay implemented in the game
  • Co-op, round-based team missions, team deathmatch, deathmatch

Players

  • Grappling gun
  • Mouths moving during radio commands
  • A mp_falldamage mode that doesn't do any

NPCs

  • Lag Compensation performed on NPCs with a CVAR toggle
  • A soldier NPC that can use any of the weapons players can
    Expecting some sort of merged class between the hl1 following/combine soldier/citizen classes.

Weapons

  • Full holster sequences with a CVAR toggle
  • +use weapon pick-up with a CVAR toggle

Ideas

Feel free to drop your ideas into this list below.

If approved, the idea will appear in the plans list.

  • ...

Media

Image:pw sandcastle prealpha.jpg

History

This mod was thought up by me a while back. I was working with someone else on the mod around the time Counter-Strike: Condition Zero was released. After a little while of working on it, I decided to build the mod on the Source Engine.

Team

  • ts2do - Founder, Webmaster, Lead Coder, Mapper, Quasi-Modeler & Material Artist, Concept Developer
  • Cubedude - Prop modeler

Other info