Phys keepupright

From Valve Developer Community

This point-based entity is available in all Source games.

Table of contents

Entity Description

A controller that tries to keep an entity facing a particular direction.

Keyvalues

Defines the name that other entities refer to this entity by.
  • hammerid [Episode Two Update]
<integer readonly> This id is used for debugging purposes in Hammer.
Pitch Yaw Roll (Y Z X)
This entity's angular orientation in the world (also used for angular effect entities). The direction to try to keep the constrained entity faced at.
  • attach1 <target_destination>
The entity to align to the desired angles. (Wildcards are not allowed.)
  • angularlimit <float>
The maximum angular velocity that this controller can compensate for, in degrees per second.

Flags

  • 1: Start inactive

Inputs

  • Kill
Removes this entity from the world.
Removes this entity and all its children from the world.
  • AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
  • TurnOn
Enable the controller.
  • TurnOff
Disable the controller.

Outputs

Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
!activator = activator