path_track
From Valve Developer Community
This is a point entity available in all Source games.
Contents |
Entity description
An entity used to build paths for other entities to follow. Each path_track is a node on the path, each holding the name of the nextpath_track in the path.
Automated track creation
Cloning (Shift-drag) this entity will activate a feature used to automatically and quickly create a track. This feature will alter both the Name keyvalue, and the Next Stop Target keyvalue, so that a track is created between the source and the clone. More specifically, Hammer will add a counter after the Name keyvalue of the clone, or increment this counter if it already exists, creating a unique name in a series. If a name is completely omitted, it will simply name the clone "path".
If a Next Stop Target keyvalue has been specified, it will also alter this keyvalue of the source, to the name of the clone, resulting in a track being drawn between them.
Reversing over a path_track
Normally, when given a StartBackward or Reverse input, a func_tracktrain will begin moving in reverse direction at its normal speed. However, due to coding glitches, if some of the path_tracks involved in the course have their "New Train Speed" property value set to 0, the train may stop moving, or may move in the wrong direction. This issue can be solved by setting the "New Train Speed" property in the involved tracktrains to a number other than zero.
- See also func_tracktrain - The entity that moves between these paths, and Trains.
Keyvalues
Targetname:
- Name <string>
- The targetname other entities refer to this entity by.
Parentname:
- Parent
<targetname> - Specifies the targetname of this entity's movement parent. Entities with parents move with their parent.
Angles:
- Pitch Yaw Roll (Y Z X)
<angle> - This entity's angular orientation in the world.
- target
- <target_destination> The next
path_trackin the path.
- altpath
- <target_destination> An alternative
path_trackto be the next node in the path. Useful for making branching paths. Use the ToggleAlternatePath / EnableAlternatePath inputs to make the alternative path active.
- speed
- <float> When the train reaches this path_track, it will set its speed to this speed. This speed must be a positive value that is less than the train's maximum speed. A value of 0 will cause no change in the train's speed.
- Important Note If this value is set to 0, the func_tracktrain may fail to reverse properly in a path involving this
path_track. If the train stops in place or moves in the wrong direction, it is necessary to change this value to a nonzero number.
- radius
- <float> Used by NPCs who follow track paths (attack chopper/gunship). This tells them the maximum distance they're allowed to be from the path at this node.
- orientationtype
- <choices> The way that the path follower faces as it moves through this path track. Does not seem to work (with
func_tracktrainsat least). (Always follows the direction of motion, rendering the angles keyvalue obsolete.)
Literal value Description 0 No change 1 Face direction of motion 2 Face this path_track's angles
Flags
- 1 : Disabled
- 2 : Fire once
- 4 : Branch Reverse
- 8 : Disable train
- 16 : Teleport to THIS path track
Inputs
Targetname:
-
Kill - Removes this entity from the world.
-
KillHierarchy - Removes this entity and all its children from the world.
-
AddOutput <string> - Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite> -
FireUser1toFireUser4 - Fire the
OnUseroutputs; see User Inputs and Outputs.
Parentname:
-
SetParent <targetname> - Move with this entity. See Entity Hierarchy (parenting).
-
SetParentAttachment <string> - Attach to a named attachment on the current parent. The entity will teleport so that the position of its root bone matches that of the attachment.
-
SetParentAttachmentMaintainOffset <string> - As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
-
ClearParent - Removes this entity from its current movement hierarchy.
- ToggleAlternatePath
- Cause the track to toggle to/from its alternate path.
- EnableAlternatePath
- Enable the alternate path of the track.
- DisableAlternatePath
- Disable the alternate path of the track.
- TogglePath
- Cause the track to toggle on/off
- EnablePath
- Enable the track.
- DisablePath
- Disable the track.
Outputs
Targetname:
-
OnUser1toOnUser4 - Fired in response to the
FireUserinputs; see User Inputs and Outputs. -
OnKilled(New with Left 4 Dead) - Fired when the entity is killed and removed from the game.
- OnPass
- Fired when any entity following this path passes this path_track node. (activator is the train)

