Npc rocket turret

From Valve Developer Community

Table of contents

Entity Description

Aperture Science Rocket Turret
Aperture Science Rocket Turret

Aperture Science Rocket Turret

Availability

This point entity is exclusive to Portal.

Keyvalues

Defines the name that other entities refer to this entity by.
  • hammerid [Episode Two Update]
<integer readonly> This id is used for debugging purposes in Hammer.
Specifies the targetname of this entity's Parent in a movement hierarchy. Child entities move with their Parent.
Pitch Yaw Roll (Y Z X)
This entity's angular orientation in the world (also used for angular effect entities).

Inputs

  • Kill
Removes this entity from the world.
Removes this entity and all its children from the world.
  • AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
  • Enable
Enable this entity.
  • Disable
Disable this entity.
  • Toggle
Toggle this entity.
  • SetTarget
<string> Sets the target for this turret to attack.
  • Destroy
Sets this turret to it's destroyed state.

Outputs

Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
!activator = activator
  • OnFoundTarget
Fired when the rocket turret finds an unobstructed target.
  • OnLostTarget
Fired when turret's target is blocked.
  • OnDeath
Fired after this turret finishes it's destroy think and begins it's death think.