Npc antlion grub

From Valve Developer Community

Table of contents

Entity Description

Antlion grub.

Dedicated Console Variables

Keyvalues

Defines the name that other entities refer to this entity by.
  • hammerid [Episode Two Update]
<integer readonly> This id is used for debugging purposes in Hammer.
Pitch Yaw Roll (Y Z X)
This entity's angular orientation in the world (also used for angular effect entities).
  • fademindist <float> 
    Distance at which the prop starts to fade (<0 = use fademaxdist).
  • fademaxdist <float> 
    Max fade distance at which the prop is visible (0 = don't fade out).
  • fadescale <float> 
    If you specify a fade in the worldspawn, or if the engine is running under dx7, then the engine will forcibly fade out props even if fademindist/fademaxdist isn't specified. This scale factor gives you some control over the fade. Using 0 here turns off the forcible fades. Numbers smaller than 1 cause the prop to fade out at further distances, and greater than 1 cause it to fade out at closer distances.
  • globalname
<string> Name by which this entity is linked to another entity in a different map. When the player transitions to a new map, entities in the new map with globalnames matching entities in the previous map will have the previous map's state copied over their state.

Flags

  • 1 : "Do not automatically attach to surface"

Inputs

  • Kill
Removes this entity from the world.
Removes this entity and all its children from the world.
  • AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
  • Squash 
    Squash the grub!

Outputs

Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
!activator = activator
  • OnAgitated 
    Fired when the grub is stepped on or damaged.
  • OnDeath 
    Fired when the grub is killed.
  • OnDeathByPlayer 
    Fired when the grub is killed (only by the player).