Math colorblend

From Valve Developer Community

This point-based entity is available in all Source games.

Table of contents

Entity description

Used to create a blend between two colors for controlling the color of another entity.


Keyvalues

Defines the name that other entities refer to this entity by.
  • hammerid [Episode Two Update]
<integer readonly> This id is used for debugging purposes in Hammer.
  • inmin
<integer> Input values below this value will be ignored.
  • inmax
<integer> Input values above this value will be ignored.
  • colormin
<color255> When the input value is equal to 'Minimum Valid Input Value', this is the output RGB color.
  • colormax
<color255> When the input value is equal to 'Maximum Valid Input Value', this is the output RGB color.

Flags

  • 1: Ignore out-of-range input values

Inputs

  • Kill
Removes this entity from the world.
Removes this entity and all its children from the world.
  • AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
  • InValue <float> Input value and fire the output with the remapped value.

Outputs

Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
!activator = activator
  • OutColor <color255> Fired when the InValue input is received, with the remapped RGB color as the parameter.