Math colorblend
From Valve Developer Community
This is a point entity available in all Source games.
Contents |
Entity description
Used to create a blend between two colors for controlling the color of another entity.
- The following entities can accept color255 inputs: env_sun, env_lightglow, env_beam, env_fog_controller, env_sprite, light_dynamic, shadow_control, as well as any entity which uses rendercolor.
Keyvalues
Targetname:
- Name <string>
- The targetname other entities refer to this entity by.
- inmin
- <integer> Input values below this value will be ignored.
- inmax
- <integer> Input values above this value will be ignored.
- colormin
- <color255> When the input value is equal to 'Minimum Valid Input Value', this is the output RGB color.
- colormax
- <color255> When the input value is equal to 'Maximum Valid Input Value', this is the output RGB color.
Flags
- 1: Ignore out-of-range input values
Inputs
Targetname:
-
Kill - Removes this entity from the world.
-
KillHierarchy - Removes this entity and all its children from the world.
-
AddOutput <string> - Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite> -
FireUser1toFireUser4 - Fire the
OnUseroutputs; see User Inputs and Outputs.
- InValue <float> Input value and fire the output with the remapped value.
Outputs
-
Targetname:
-
OnUser1toOnUser4 - Fired in response to the
FireUserinputs; see User Inputs and Outputs. -
OnKilled(New with Left 4 Dead) - Fired when the entity is killed and removed from the game.
- OutColor <color255> Fired when the InValue input is received, with the remapped RGB color as the parameter.
