Logic multicompare

From Valve Developer Community

This point-based entity is available in all Source games.

Table of contents

Entity Description

Compares a set of inputs to each other. If they are all the same, fires an OnEqual output. If any are different, fires the OnNotEqual output.

Keyvalues

Defines the name that other entities refer to this entity by.
  • hammerid [New with Orange Box]
<integer readonly> This id is used for debugging purposes in Hammer.
  • IntegerValue
<integer> Initial integer value.
  • ShouldComparetoValue
<boolean> If set, compare inputs against IntegerValue.

Inputs

  • Kill
Removes this entity from the world.
Removes this entity and all its children from the world.
  • AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
  • InputValue <integer>
Input value
  • CompareValues
Compares the values and fires appropriate outputs

Outputs

Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
!activator = activator
  • OnEqual
Fires if the values are equal.
!activator = activator
  • OnNotEqual
Fires if the values are not equal.
!activator = activator