Logic multicompare
From Valve Developer Community
This point-based entity is available in all Source games.
| Table of contents |
[edit]
Entity Description
Compares a set of inputs to each other. If they are all the same, fires an OnEqual output. If any are different, fires the OnNotEqual output.
[edit]
Keyvalues
- targetname <target_source>
- Defines the name that other entities refer to this entity by.
- hammerid [New with Orange Box]
- <integer readonly> This id is used for debugging purposes in Hammer.
- IntegerValue
- <integer> Initial integer value.
- ShouldComparetoValue
- <boolean> If set, compare inputs against IntegerValue.
[edit]
Inputs
- Kill
- Removes this entity from the world.
- Removes this entity and all its children from the world.
- AddOutput <string>
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
- InputValue <integer>
- Input value
- CompareValues
- Compares the values and fires appropriate outputs
[edit]
Outputs
- Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
- !activator = activator
- OnEqual
- Fires if the values are equal.
- !activator = activator
- OnNotEqual
- Fires if the values are not equal.
- !activator = activator

