This article's documentation is for anything that uses the Source engine. Click here for more information.

logic_multicompare

From Valve Developer Community
Jump to: navigation, search
English (en)Translate (Translate)
Class hierarchy
CLogicCompareInteger
CLogicalEntity
CServerOnlyEntity
CBaseEntity
logicentities.cpp
Logic multicompare.png

logic_multicompare is a point entity available in all Source Source games.

Compares a set of inputs to each other. If they are all the same, fires an OnEqual. If any are different, fires the OnNotEqual.

This entity has an internal list of integers that it has received from any inputValue input's. Any values sent to this entity, must be sent as an integer or boolean because "if it can't be converted" the entity will "just throw it away" (Source Code comment from dev's). Currently, there is no way to clear this 'list', so the entity is not reusable.

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Integer Value (optional) (IntegerValue) <integer>
Initial integer value.
Should use Integer Value (ShouldComparetoValue) <boolean>
If set, compare inputs against Integer Value.

Inputs

InputValue <integer>
Input value
CompareValues
Compares the values and fires appropriate outputs

Outputs

OnEqual
Fires if the values are equal (!activator is the activator)
OnNotEqual
Fires if the values are not equal (!activator is the activator)

See Also