logic_multicompare
Class hierarchy |
---|
CLogicCompareInteger |
logicentities.cpp
|
logic_multicompare
is a point entity available in all Source games.
Compares a set of inputs to each other. If they are all the same, fires an OnEqual
. If any are different, fires the OnNotEqual
.
This entity has an internal list of integers that it has received from any inputValue input's. Any values sent to this entity, must be sent as an integer or boolean because "if it can't be converted" the entity will "just throw it away" (Source Code comment from dev's). Currently, there is no way to clear this 'list', so the entity is not reusable.
Contents
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Integer Value (optional)
(IntegerValue)
<integer> - Initial integer value.
- Should use Integer Value
(ShouldComparetoValue)
<boolean> - If set, compare inputs against Integer Value.
Inputs
InputValue
<integer>- Input value
CompareValues
- Compares the values and fires appropriate outputs
Outputs
OnEqual
- Fires if the values are equal (
!activator
is the activator)
OnNotEqual
- Fires if the values are not equal (
!activator
is the activator)