Logic mirror movement
From Valve Developer Community
| Table of contents |
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Entity Description
Mirror entity movement to another entity
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Keyvalues
- targetname <target_source>
- Defines the name that other entities refer to this entity by.
- hammerid [Episode Two Update]
- <integer readonly> This id is used for debugging purposes in Hammer.
- Target
- <target_destination> Target
- MirrorTarget
- <target_destination> Mirror target entity
- RemoteTarget
- <target_destination> Remote target entity
- MirrorRelative
- <target_destination> Mirror relative entity
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Inputs
- Kill
- Removes this entity from the world.
- Removes this entity and all its children from the world.
- AddOutput <string>
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
- SetMirrorTarget <target_destination>
- Set MirrorTarget
- SetTarget <target_destination>
- Set Target
- SetRemoteTarget <target_destination>
- Set RemoteTarget
- SetMirrorRelative <target_destination>
- Set MirrorRelative
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Outputs
- Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
- !activator = activator
