Logic mirror movement

From Valve Developer Community

Table of contents

Entity Description

Mirror entity movement to another entity

Keyvalues

Defines the name that other entities refer to this entity by.
  • hammerid [Episode Two Update]
<integer readonly> This id is used for debugging purposes in Hammer.
  • Target
<target_destination> Target
  • MirrorTarget
<target_destination> Mirror target entity
  • RemoteTarget
<target_destination> Remote target entity
  • MirrorRelative
<target_destination> Mirror relative entity

Inputs

  • Kill
Removes this entity from the world.
Removes this entity and all its children from the world.
  • AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
  • SetMirrorTarget <target_destination>
Set MirrorTarget
  • SetTarget <target_destination>
Set Target
  • SetRemoteTarget <target_destination>
Set RemoteTarget
  • SetMirrorRelative <target_destination>
Set MirrorRelative

Outputs

Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
!activator = activator