List of Half-Life 2 music
Here is a list of music tracks used in Half-Life 2 series. Half-Life 2 also contains tracks from Half-Life. The #
's in the raw file paths tell the engine that the sound should be affected by the Music slider in the game's settings.
Todo: Add information for the missing tracks.
Todo: Youtube links in "Album Track Title" column.
Tip:Lossless FLAC versions of most, but not all tracks can be downloaded for free via the Steam application.
Songs
Half-Life 2
Game Sound Name | Raw File Path | Album Track Title | Description | Length |
---|---|---|---|---|
song0 | *#music/HL2_song0.mp3
|
Entanglement | This track only appears in the Half-Life 2 game files. Nova Prospekt (d2_prison_05): Upon entering the Combine Wall crushing canyon at end of chapter, just before meeting Alyx. |
0:40 |
song1 | *#music/HL2_song1.mp3
|
Particle Ghost | "We Don't Go To Ravenholm..." (d1_town_05): Kicks in upon leaving the Ravenholm Mines and heading into the snipers' nests outside, right before the Fast Zombie appears | 1:38 |
song2 | *#music/HL2_song2.mp3
|
Lab Practicum | Highway 17 (d2_coast_08): Under the train bridge. | 2:52 |
song3 | *#music/HL2_song3.mp3
|
Dark Energy | 1:31 | |
song4 | *#music/HL2_song4.mp3
|
The Innsbruck Experiment | Route Kanal (d1_canals_03): When first fighting Submachine Gun-wielding Metrocops that rappel down from the top of some drainage system. | 1:05 |
song5 | *#music/HL2_song5.mp3
|
Pulse Phase (OST mix) | This version appears in the original soundtrack CD and in AudioSurf, This track is simply a portion of Dark Energy, significantly slowed down and lowered in pitch. | 1:07 |
song6 | *#music/HL2_song6.mp3
|
Pulse Phase (game mix) | "Follow Freeman!" (d3_c17_12): As the player enters the Strider battle just outside the Overwatch Nexus. Dark Energy (d3_breen_01): When the player is descending in the elevator to face Breen. |
0:45 |
song7 | *#music/HL2_song7.mp3
|
Ravenholm Reprise | "We Don't Go To Ravenholm..." (d1_town_01): Starts playing as soon as the player exits the wooden hallway. | 0:50 |
song8 | *#music/HL2_song8.mp3
|
1:00 | ||
song10 | *#music/HL2_song10.mp3
|
A Red Letter Day | "A Red Letter Day" (d1_trainstation_05): When entering Dr. Kleiner's lab. | 0:29 |
song11 | *#music/HL2_song11.mp3
|
0:35 | ||
song12_short | *#music/HL2_song12_short.mp3
|
Hard Fought (short) | This version only appears in AudioSurf and the Half-Life 2 leak. | 0:44 |
song12_long | *#music/HL2_song12_long.mp3
|
Hard Fought | Anticitizen One (d3_c17_05 & d3_c17_06a): Played twice in a row: first when assaulting a Civil Protection barricade, and then during the underground shootout while waiting for a hole to be blown open by a rebel. | 1:13 |
song13 | *#music/HL2_song13.mp3
|
Suppression Field | Anticitizen One (d3_c17_03): While meeting your first rebel squad member of the chapter in the playground | 0:56 |
song14 | *#music/HL2_song14.mp3
|
You're Not Supposed to Be Here | 2:39 | |
song15 | *#music/HL2_song15.mp3
|
Kaon | "Follow Freeman!" (d3_c17_11): When fighting the Combine Gunship over the Overwatch Nexus. | 1:11 |
song16 | *#music/HL2_song16.mp3
|
LG Orbifold | "Follow Freeman!" (d3_c17_13): When the player and other citizens go underground and fight Combine soldiers during the Uprising on the last map of the chapter. | 2:52 |
song17 | *#music/HL2_song17.mp3
|
Broken Symmetry | 1:01 | |
song19 | *#music/HL2_song19.mp3
|
Nova Prospekt | Nova Prospekt (d2_prison_02): When the player initially enters the prison. | 1:55 |
song20_submix0 | *#music/HL2_song20_submix0.mp3
|
CP Violation | Route Kanal (d1_canals_01): Early in the level in a train tunnel that has the player moving through side passages. | 1:43 |
song20_submix4 | *#music/HL2_song20_submix4.mp3
|
CP Violation (remix) | Route Kanal (d1_canals_03): Upon leaving the pool with a mixer in it, where Civil Protection rolls explosive barrels from a top ledge at the player. | 2:20 |
song22 | *#music/HL2_song22_CombineTheme3.mp3
|
Combine Harvester | A bonus track on the original soundtrack CD and AudioSurf. Was originally supposed to play somewhere in the Citadel. | 1:23 |
song23 | *#music/HL2_song23_SuitSong3.mp3
|
Triage at Dawn | 0:43 | |
song24 | *#music/HL2_song24_Lamar.mp3
|
Headhumper | A bonus track on the original soundtrack CD and in AudioSurf. Was originally supposed to play when the player is ambushed by a Headcrab while exploring a zombie-infested shack during Water Hazard. | 0:08 |
song25 | *#music/HL2_song25_Teleporter.mp3
|
Miscount Detected | Appears in the game files, AudioSurf, and the original soundtrack CD, but nowhere in the retail game. | 0:48 |
song26 | *#music/HL2_song26.mp3
|
Our Resurrected Teleport | "A Red Letter Day" (d1_trainstation_05): The teleport room in Dr. Kleiner's laboratory | 1:12 |
song26_trainstation1 | *#music/HL2_song26_trainstation1.mp3
|
1:31 | ||
song27 | *#music/HL2_song26_trainstation2.mp3
|
Train Station 2 | Point Insertion (d1_trainstation_04): When running on the rooftops from Civil Protection. "Follow Freeman!" (d3_c17_10b): When entering the lobby of the Overwatch Nexus with Barney. (second instance) |
1:12 |
song28 | *#music/HL2_song28.mp3
|
Hunter Down | "Follow Freeman!" (d3_c17_13): Played immediately after the last Strider is killed | 0:13 |
song29 | *#music/HL2_song29.mp3
|
Apprehension and Evasion | Sandtraps (d2_coast_12): During the night time raid on Nova Prospekt (the bunker raiding section). | 2:18 |
song30 | *#music/HL2_song30.mp3
|
Calabi-Yau Model | "Follow Freeman!" (d3_c17_09): Plays near the start of the level when entering the Zombie-infested building. | 1:44 |
song31 | *#music/HL2_song31.mp3
|
Brane Scan | Anticitizen One (d3_c17_07): Leading up to the fight in the plaza containing the Combine generator. | 1:39 |
song32 | *#music/HL2_song32.mp3
|
Dark Energy | Highway 17 (d2_coast_01): Played when leaving Shorepoint Base. | 0:43 |
song33 | *#music/HL2_song33.mp3
|
Probably Not A Problem | 1:24 | |
song_intro | *#music/HL2_intro.mp3
|
Shadows Fore and Aft | Point Insertion (d1_trainstation_01): During the G-Man's speech at the start of the game. | 1:25 |
song_placeholder_intro | *#music/HL2_intro.mp3
|
Identical to the above. | 1:25 | |
song_radio1 | *#music/radio1.mp3
|
Radio | Anticitizen One (d3_c17_02): When entering the room adjacent to the closet with the TV showing the G-Man. | 0:39 |
song_ravenholm | *#music/Ravenholm_1.mp3
|
Requiem For Ravenholm | "We Don't Go To Ravenholm..." (d1_town_02a): After passing through the gate at the end of the courtyard and Father Grigori bids farewell, the song plays. | 0:31 |
song.d1_canals_05_sewer | *#music/HL2_song17.mp3
|
Broken Symmetry | Route Kanal (d1_canals_05): Upon leaving the sewers and arriving at the first toxic water area. | 1:03 |
song.d1_canals_05_shanty | *#music/HL2_song33.mp3
|
Probably Not a Problem | Route Kanal (d1_canals_05): During the Headcrab shelling around the toxic water, before getting the airboat. | 1:24 |
song_d1_canals_06_headcrab | common/null.wav
|
0:00 | ||
song_d1_canals_11_airboat_gun | *#music/HL2_song14.mp3
|
You're Not Supposed to Be Here | Water Hazard (d1_canals_11): After receiving the mounted gun for the Airboat and facing the Hunter Chopper. | 2:41 |
song_d1_canals_13_helidead | *#music/stingers/HL1_stinger_song28.mp3
|
0:07 | ||
song_c17_01_lab | *#music/HL2_song2.mp3
|
Lab Practicum | Entanglement (d3_c17_01): After exiting the teleport in Dr. Kleiner's lab, just before the beginning of Anticitizen One. | 2:52 |
song_c17_02_street | *#music/HL2_song4.mp3
|
The Innsbruck Experiment | Anticitizen One (d3_c17_02): When Dog shows off his strength during a fight with the Combine at the beginning of the chapter. | 1:06 |
song_d3_citadel_04_striderhall | *#music/HL1_song19.mp3
|
Negative Pressure | Our Benefactors (d3_citadel_04): At the beginning of Dr. Breen's speech: "You have destroyed so much. What is it exactly that you have created?" | 1:58 |
song_breen_01_hallway | *#music/hl1_song26.mp3
|
Xen Relay | Dark Energy (d3_breen_01): Upon reaching the top of the Citadel, just before meeting Dr. Breen. | 0:40 |
song_coast_crane | *#music/HL1_song17.mp3
|
Tau-9 | Highway 17 (d2_coast_04): When using the magnetic crane. | 2:06 |
song_coast_zombietunnel | *#music/HL2_song11.mp3
|
Sandtraps | Sandtraps (d2_coast_09): At the zombie-infested area of the tunnels. | 0:34 |
song_coast_rollerhouse | *#music/HL2_song8.mp3
|
Highway 17 | Sandtraps (d2_coast_09): At the house by the coast where Combine soldiers are burning bodies. | 0:59 |
song_coast_odessa | *#music/hl2_song32.mp3
|
Slow Light | Highway 17 (d2_coast_03): Plays after the Gunship in New Little Odessa has been defeated. | 0:45 |
song_trainstation_yardchase | *#music/hl2_song29.mp3
|
Apprehension and Evasion | "A Red Letter Day" (d1_trainstation_06): While escaping from Civil Protection through the train tracks | 2:18 |
song_coast_citizen_warehouse | *#music/HL2_song23_SuitSong3.mp3
|
Triage at Dawn | "We Don't Go To Ravenholm..." (d1_town_05): At Shorepoint Base, when the battle in the garage is over. | 0:45 |
song_prison_waterroom | *#music/hl1_song21.mp3
|
Dirac Shore | Entanglement (d2_prison_07): When entering the flooded basement. | 1:27 |
song_plaza | *#music/HL2_song26_trainstation1.mp3
|
Train Station 1 | Point Insertion (d1_trainstation_02): When entering the outdoor plaza with the Breencast. | 1:30 |
song_antlionguard_stinger1 | *#music/stingers/hl1_stinger_song16.mp3
|
Plays when you're up on the ridge before the antlion guard arena. | 0:16 | |
song_antlionguard_stinger2 | *#music/stingers/hl1_stinger_song28.mp3
|
Plays when the antlion guard first shows himself. | 0:07 | |
song_credits_1 | *#music/HL2_song3.mp3
|
Dark Energy | Credits: Played during the first section. | 1:31 |
song_credits_2 | *#music/hl1_song25_REMIX3.mp3
|
Tracking Device (game mix) | Credits: Played during the second section. | 1:01 |
song_prison_crusher | *#music/HL2_song0.mp3
|
Entanglement | Nova Prospekt (d2_prison_05): Upon entering the Combine Wall crushing canyon at end of chapter, just before meeting Alyx. | 0:39 |
song_coast11_camp | *#music/HL2_song30.mp3
|
Calabi-Yau Model | Sandtraps (d2_coast_11): Upon entering the Vortigaunt Camp after killing the Antlion Guardian. | 1:44 |
Originally from Half-Life | ||||
song_eli_02_scrapyard | *#music/hl1_song3.mp3
|
Black Mesa Inbound | Black Mesa East (d1_eli_02): The scrapyard where you first receive the Gravity Gun and meet Dog. | 2:12 |
song_hl1_5 song_d3_citadel_02_podride |
*#music/hl1_song5.mp3
|
Echoes of a Resonance Cascade | Anticitizen One (d3_c17_06a): Upon entering the underground hazardous liquid cavern with the cars. (first instance) Our Benefactors (d3_citadel_02): While Gordon is in the prisoner pod, moving through the Citadel. |
1:36 |
song_hl1_6 | *#music/hl1_song6.mp3
|
Zero Point Energy Field | Route Kanal (d1_canals_02): When first entering the sewers after the Hunter-Chopper first attacks. | 1:42 |
song_hl1_6 song_d3_citadel_01_intro |
*#music/hl1_song9.mp3
|
Neutrino Trap | Our Benefactors (d3_citadel_01): Upon exiting the sewer tunnel at the base of the Citadel | 1:35 |
song_hl1_10 song_d1_canals_09_helibombing |
*#music/hl1_song10.mp3
|
Lambda Core | Water Hazard (d1_canals_09): When fleeing from the second Hunter-Chopper while driving through large cement pipes. | 1:45 |
song_hl1_11 song_trainstation_05_suit |
*#music/hl1_song11.mp3
|
Hazardous Environments (short version) | "A Red Letter Day" (d1_trainstation_05): When Gordon acquires the HEV suit in Dr. Kleiner's lab. | 0:35 |
song_hl1_13 | *#music/hl1_song13.mp3
|
Biozeminade Fragment | A bonus track on the original soundtrack CD, though it does not appear in the retail game files or AudioSurf. The name is an homage to an early Amazon.com joke review for Half-Life 2 in which a fan claimed the game had Biozeminades in it. Contains a sample from Zero-G's Cuckooland: Unhinged sample library. This track is a sped-up version of Alien Shock from Half-Life. | 0:32 |
song_hl1_14 | *#music/hl1_song14.mp3
|
Triple Entanglement | Anticitizen One (d3_c17_08): Upon entering the Zombie infested sewers near the end of the chapter. | 1:32 |
song_hl1_15 song_coast_lighthouse |
*#music/hl1_song15.mp3
|
Something Secret Steers Us | Sandtraps (d2_coast_10): At Lighthouse Point during the Dropship attack. | 2:03 |
song_hl1_17 | *#music/hl1_song17.mp3
|
Tau-9 | Highway 17 (d2_coast_04): When using the magnetic crane. This track originally appeared in Half-Life as Drums and Riffs. |
2:04 |
song_hl1_19 | *#music/hl1_song19.mp3
|
1:56 | ||
song_hl1_20 song_eli_01_dam |
*#music/hl1_song20.mp3
|
Escape Array | Black Mesa East (d1_eli_01): At the start of the level, right after the loading screen. | 1:27 |
song_hl1_21 | *#music/hl1_song21.mp3
|
Dirac Shore | 1:25 | |
song_hl1_24 | *#music/hl1_song24.mp3
|
Singularity | Entanglement (d2_prison_08): When viewing the Nova Prospekt teleport. | 1:19 |
song_hl1_25 | *#music/hl1_song25.mp3
|
Tracking Device (OST mix) | Contains a sample from Zero-G's Trance Formation sample library. This track is a remix of "Credits/Closing Theme" from Half-Life. This version only appears on the soundtrack CD. | 1:03 |
song_hl1_26 | *#music/hl1_song26.mp3
|
Xen Relay | 0:38 | |
song_hl1_stinger_7 | *#music/stingers/hl1_stinger_song7.mp3
|
Apprehensive Short | Entanglement (d2_prison_06): When Eli's Combine pod opens up at the window with Alyx and the player. | 0:23 |
song_hl1_stinger8 | *#music/stingers/hl1_stinger_song8.mp3
|
Bass String Short | Route Kanal (d1_canals_01): When Civil Protection is beating up the couple, right before the player gets the pistol. | 0:09 |
song_hl1_stinger16 | *#music/stingers/hl1_stinger_song16.mp3
|
Scared Confusion Short | Sandtraps (d2_coast_11): Right before the Antlion Guard battle outside the Vortigaunt camp. | 0:16 |
song_hl1_stinger27 | *#music/stingers/hl1_stinger_song27.mp3
|
Dark Piano Short | Route Kanal (d1_canals_03): When entering the room full of explosive barrels and Manhacks. | 0:17 |
song_hl1_stinger28 | *#music/stingers/hl1_stinger_song28.mp3
|
Sharp Fear Short | Water Hazard (d1_canals_13): When the Hunter-Chopper is destroyed. Sandtraps (d2_coast_11): When the Antlion guard emerges outside the Vortigaunt camp. |
0:07 |
Episode One
Game Sound Name | Raw File Path | Album Track Title | Description | Length |
---|---|---|---|---|
ep_song0 | *#music/VLVX_song0.mp3
|
unused - creepy march | ||
ep_song1 | *#music/VLVX_song1.mp3
|
Eine Kleiner Elevatormuzik | Undue Alarm: When looking over the ledge in the Citadel where Alyx comments "I had no idea," before encountering the Stalkers and the Rollermines. | 1:18 |
ep_song2 | *#music/VLVX_song2.mp3
|
Combine Advisory | Undue Alarm: When entering the room with the shaft full of Advisor pods. | 1:54 |
ep_song3 | *#music/VLVX_song3.mp3
|
lost coast, church music | ||
ep_song4 | *#music/VLVX_song4.mp3
|
Guard Down | Urban Flight: When Alyx uses the mounted gun after killing the Antlion Guard. (in launch teaser) | 1:39 |
ep_song5 | *#music/VLVX_song8.mp3
|
Darkness at Noon | Lowlife: When first entering the vents where Alyx comments on being "blind as a bat." | 0:56 |
ep_song6 | *#music/VLVX_song9.mp3
|
unused - slow march, elevator/train ride or reveal | ||
ep_song7 | *#music/VLVX_song19a.mp3
|
Infraradiant | Direct Intervention: When entering the Citadel Core. | 4:38 |
ep_song8 | *#music/VLVX_song11.mp3
|
Disrupted Original | Lowlife: During the first large fight with Zombines in the tunnels. | 1:18 |
ep_song9 | *#music/VLVX_song12.mp3
|
Self Destruction | Lowlife: After Alyx says "here comes trouble" at the start of the zombie battle. | 2:00 |
ep_song10 | *#music/VLVX_song18.mp3
|
What Kind of Hospital Is This | Urban Flight: When Alyx gets a shotgun before entering the hall of zombies. (in launch teaser) | 3:05 |
ep_song11 | *#music/VLVX_song19b.mp3
|
Decay Mode | Lowlife: After the lights by the elevator go out and Alyx comments on the sparking wire. | 3:07 |
ep_song12 | *#music/VLVX_song20.mp3
|
unused - ambient, mystery, exploration, resolution | 2:04 | |
ep_song13 | *#music/VLVX_song13.mp3
|
unused - house, upbeat (maybe for travel/motion) | ||
ep_song14 | *#music/VLVX_song14.mp3
|
unused - ambient + bongo groove, wasteland caves | ||
ep_song15 | *#music/VLVX_song15.mp3
|
unused - ambient, nature, wasteland, positive | ||
ep_song16 | *#music/VLVX_song21.mp3
|
Penultimatum | Exit 17: When the Strider first appears. | 2:50 |
ep_song27 | *#music/VLVX_song27.mp3
|
Episode Two
Game Sound Name | Raw File Path | Album Track Title | Description | Length |
---|---|---|---|---|
ep2_song0 | *#music/VLVX_song22.mp3
|
Vortal Combat | This Vortal Coil: During the final wave of the Antlion attack, in which the vortigaunts assist Gordon Freeman in the fight. | 3:15 |
ep2_song1 | *#music/VLVX_song23.mp3
|
Sector Sweep | Riding Shotgun: During the Combine ambush directly after the meeting with the Barn Advisor. | 2:46 |
ep2_song3 | *#music/VLVX_song24.mp3
|
Last Legs | Our Mutual Fiend: When fighting the second wave of Striders and Hunters during the attack on the missile silo. | 2:07 |
ep2_song4 | *#music/VLVX_song25.mp3
|
Abandoned In Place | Our Mutual Fiend: During the Combine invasion of the White Forest Base, during the mission to close the second silo. | 2:47 |
ep2_song5 | *#music/VLVX_song26.mp3
|
Inhuman Frequency | This Vortal Coil: During the G-Man sequence, when the G-Man talks to Gordon as the Vortigaunts attempt to heal Alyx. | 1:50 |
ep2_song6 | *#music/VLVX_song15.mp3
|
Nectarium | This Vortal Coil: When the Lone Vort finds the larval extract. | 1:47 |
ep2_song7 | *#music/VLVX_song20.mp3
|
Extinction Event Horizon | To The White Forest: The very beginning of the chapter, as Gordon is climbing out of the train wreck. | 2:04 |
ep2_song8 | *#music/VLVX_song0.mp3
|
No One Rides For Free | Under the Radar: When first driving away from the junkyard after destroying the Autogun. | 1:02 |
ep2_song9 | *#music/VLVX_song3.mp3
|
Dark Interval | T-Minus One: Starts during the final scene and continues over the credits. | 1:35 |
ep2_song10 | *#music/VLVX_song9.mp3
|
Crawl Yard | Freeman Pontifex: Near one of the radioactive lakes. | 1:14 |
ep2_song11 | *#music/VLVX_song27.mp3
|
Hunting Party | Riding Shotgun: During the Hunter ambush. | 3:30 |
ep2_song12 | *#music/VLVX_song28.mp3
|
Eon Trap | Under the Radar: During the ambush at the White Forest Inn. | 3:14 |
External Links
- Half-Life 2 Soundtrack on the Combine Overwiki - Includes more in-depth track descriptions for Half-Life 2, as well as YouTube embeds of the tracks
- Half-Life 2: Episode One Soundtrack on the Combine Overwiki - Includes more in-depth track descriptions for Half-Life 2: Episode One, as well as YouTube embeds of the tracks
- Half-Life 2: Episode Two Soundtrack on the Combine Overwiki - Includes more in-depth track descriptions for Half-Life 2: Episode Two, as well as YouTube embeds of the tracks