info_particle_system

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info_particle_system is a point entity is available in all Orange Box games. It spawns and controls a specified particle system.

See also Category:Particle Effects and Category:Particle System.

Keyvalues

Particle System Name <string>
The name of the particle system to spawn. NOT the name of a PCF file!
Start Active? <bool>
Whether the particle system should begin as soon as the entity spawns.
Control Point 1 to Control Point 63 <targetname>
Sets the CP to the given entity's location. To do: Updated after spawn?
Warning:If a field is left blank, all those following it will be ignored.
Control Point 1's Parent to Control Point 7's Parent <int>
The CP to act as a parent to this CP.

Parentname:

Parent <targetname>
Specifies the targetname of this entity's movement parent. Entities with parents move with their parent.

Angles:

Pitch Yaw Roll (Y Z X) <angle>
This entity's angular orientation in the world.

Targetname:

Name <string>
The targetname other entities refer to this entity by.

Inputs

Start
Stop
Tell the particle system to start/stop emitting.

Parentname:

SetParent <targetname>
Move with this entity. See Entity Hierarchy (parenting).
SetParentAttachment <string>
Attach to a named attachment on the current parent. The entity will teleport so that the position of its root bone matches that of the attachment.
SetParentAttachmentMaintainOffset <string>
As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
ClearParent
Removes this entity from its current movement hierarchy.

Targetname:

Kill
Removes this entity from the world.
KillHierarchy
Removes this entity and all its children from the world.
AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1 to FireUser4
Fire the OnUser outputs; see User Inputs and Outputs.

Outputs

Targetname:

OnUser1 to OnUser4
Fired in response to the FireUser inputs; see User Inputs and Outputs.
OnKilled (New with Left 4 Dead)
Fired when the entity is killed and removed from the game.
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