Info node link controller
From Valve Developer Community
This point-based entity is available in all Source games.
| Table of contents |
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Entity description
An entity that controls all connections between navigation nodes that intersect the controller's volume. This allows for mass enabling/disabling of all node connections through a volume.- See also info_node_link - allows dynamic enabling/disabling of individual nodegraph connections.
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Keyvalues
- targetname <target_source>
- Defines the name that other entities refer to this entity by.
- hammerid [Episode Two Update]
- <integer readonly> This id is used for debugging purposes in Hammer.
- mins
- <vector> Mins
- maxs
- <vector> Maxs
- initialstate
- <boolean>
- AllowUse
- <target_name_or_class> An entity or a class to let through even when the node is off.
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Inputs
- Kill
- Removes this entity from the world.
- Removes this entity and all its children from the world.
- AddOutput <string>
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
- TurnOn
- Turn the link on.
- TurnOff
- Turn the link off.
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Outputs
- Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
- !activator = activator

