Info node link controller

From Valve Developer Community

This point-based entity is available in all Source games.

Table of contents

Entity description

An entity that controls all connections between navigation nodes that intersect the controller's volume. This allows for mass enabling/disabling of all node connections through a volume.

Keyvalues

Defines the name that other entities refer to this entity by.
  • hammerid [Episode Two Update]
<integer readonly> This id is used for debugging purposes in Hammer.
  • mins
<vector> Mins
  • maxs
<vector> Maxs
  • initialstate
<boolean>
  • AllowUse
<target_name_or_class> An entity or a class to let through even when the node is off.

Inputs

  • Kill
Removes this entity from the world.
Removes this entity and all its children from the world.
  • AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
  • TurnOn
Turn the link on.
  • TurnOff
Turn the link off.

Outputs

Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
!activator = activator