info_node_link_controller
From Valve Developer Community
This is a point entity available in all Source games.
Contents |
Entity description
An entity that controls all connections between navigation nodes that intersect the controller's volume. This allows for mass enabling/disabling of all node connections through a volume.- See also info_node_link - allows dynamic enabling/disabling of individual nodegraph connections.
Keyvalues
-
Targetname:
- Name <string>
- The targetname other entities refer to this entity by.
- mins
- <vector> Mins
- maxs
- <vector> Maxs
- initialstate
- <boolean>
- AllowUse
- <target_name_or_class> An entity or a class to let through even when the node is off.
Inputs
-
Targetname:
-
Kill - Removes this entity from the world.
-
KillHierarchy - Removes this entity and all its children from the world.
-
AddOutput <string> - Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite> -
FireUser1toFireUser4 - Fire the
OnUseroutputs; see User Inputs and Outputs.
- TurnOn
- Turn the link on.
- TurnOff
- Turn the link off.
Outputs
-
Targetname:
-
OnUser1toOnUser4 - Fired in response to the
FireUserinputs; see User Inputs and Outputs. -
OnKilled(New with Left 4 Dead) - Fired when the entity is killed and removed from the game.

