info_node_hint
info_node_hint
is a point entity available in all Source games except Left 4 Dead series. A hint node that is also a Ground navigation node. Full range of hint_types.
Important:This is a preserved entity in .
- On a new round entities with this classname will intentionally not reset. You can use
logic_auto
to emulate resetting it. - Killing it removes it forever, as it is not respawned on a new round.
- It cannot be spawned with a
point_template
. - Parenting this with non preserved entities may have undesirable effects.
Contents
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
|
- Hint Activity
(hintactivity)
<string> - Activity associated with this hint node. Various parts of the NPC AI play this activity at times. i.e. Actbusy nodes will play this activity when an NPC acts busy on the node.
- Node FOV
(nodeFOV)
<integer choices> - Imagine this node requires that an NPC be in the node's field of view in order to use this hint.
- 45 : 45 Degrees
- 90 : 90 Degrees
- 180 : 180 Degrees
- 360 : 360 Degrees
- Start Hint Disabled
(StartHintDisabled)
<boolean> - Spawn the hint disabled.
- Hint Group
(Group)
<string> - If specified, gives the hint a specific group name. Useful for hint nodes that need to be logically grouped together. NPCs may also refuse to use hint nodes that don't match their hint group.
- Target node
(TargetNode)
<node_dest> - The node ID of an associated target node, if any.
- Ignore Facing
(IgnoreFacing)
<integer choices> - Don't pay attention to the facing of the node. May not apply to a given hint type.
- 0 : No
- 1 : Yes
- 2 : Default
- Radius
(radius)
<integer> - Allows hints to only be usable in a pre-defined radius(in all games since )(also in )
- Weight
(hintweight)
<integer> - Allows NPCs to prefer certain hints over others (only in )
- Minimum State
(MinimumState)
<integer choices> - Require an NPC have a minimum state to use the hint.
- 1 : Idle
- 2 : Alert
- 3 : Combat
- Maximum State
(MaximumState)
<integer choices> - Require an NPC have a maximum state to use the hint.
- 1 : Idle
- 2 : Alert
- 3 : Combat
- Node ID
(nodeid)
<integer> - Read-only internal Hammer value.
Flags
- Allow jump up : [
65536
]
Inputs
HintNode:
EnableHint
- Enable hint.
DisableHint
- Disable hint.
Outputs
OnNPCStartedUsing
<string>- Fired when an NPC has reached this node and started using it. Passes along the NPC.
OnNPCStoppedUsing
<string>- Fired when an NPC has stopped using this node. Passes along the NPC.