Info apc missile hint

From Valve Developer Community

Table of contents

Entity Description

A brush entity that helps guide rockets fired by the Prop vehicle apc.

If the missile can hit the specified target entity within the time it takes the target to enter and leave the apc_missile_hint brush, the missile will steer towards the target.

Availability

This brush-based entity is available in: HL2. In code it is represented by class CInfoAPCMissileHint (http://doxygen.page.needed/class_c_info_a_p_c_missile_hint.html), defined in hl2_dll\weapon_rpg.cpp (http://doxygen.page.needed/dlls_2hl2__dll_2weapon__rpg_8cpp-source.html).

Keyvalues

Defines the name that other entities refer to this entity by.
  • hammerid [Episode Two Update]
<integer readonly> This id is used for debugging purposes in Hammer.
  • origin
<origin> The position of this entity's center in the world. Rotating entities rotate around their origin.
Pitch Yaw Roll (Y Z X)
This entity's angular orientation in the world (also used for angular effect entities).
  • StartDisabled
<boolean>
  • target
<target_destination> The entity that the missile will guide towards if the conditions are met.

Flags

None.

Inputs

  • Kill
Removes this entity from the world.
Removes this entity and all its children from the world.
  • AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
  • Enable
Enable this entity.
  • Disable
Disable this entity.

Outputs

Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
!activator = activator