Here is a list of soundscapes for use in Half-Life 2 beta. Soundscapes are used with env_soundscape.
All soundscapes are from soundscapes.txt
Only DSP
Name
|
preset DSP
|
Normal (off)
|
DSP 0
|
Generic
|
DSP 1
|
Metal Small
|
DSP 2
|
Metal Medium
|
DSP 3
|
Metal Large
|
DSP 4
|
Tunnel Small
|
DSP 5
|
Tunnel Medium
|
DSP 6
|
Tunnel Large
|
DSP 7
|
Chamber Small
|
DSP 8
|
Chamber Medium
|
DSP 9
|
Chamber Large
|
DSP 10
|
Bright Small
|
DSP 11
|
Bright Medium
|
DSP 12
|
Bright Large
|
DSP 13
|
Water 1
|
DSP 14
|
Water 2
|
DSP 15
|
Water 3
|
DSP 16
|
Concrete Small
|
DSP 17
|
Concrete Medium
|
DSP 18
|
Concrete Large
|
DSP 19
|
Big 1
|
DSP 20
|
Big 2
|
DSP 21
|
Big 3
|
DSP 22
|
Cavern Small
|
DSP 23
|
Cavern Medium
|
DSP 24
|
Cavern Large
|
DSP 25
|
Weirdo 1
|
DSP 26
|
Weirdo 2
|
DSP 27
|
Weirdo 3
|
DSP 28
|
E3_Techdemo_01 - 06
Name
|
Description
|
preset DSP
|
Position Number
|
Position Description
|
e3_techdemo_gmanspeaking
|
DSP 10, no ambients.
|
DSP 10
|
|
|
e3_Techdemo_02
|
Ghostly wind (Physics room).
|
DSP 10
|
|
|
e3_Techdemo_03
|
DSP 1, no ambients.
|
DSP 1
|
|
|
e3_Techdemo_05
|
Dripping cave ambient.
|
DSP 10
|
|
|
e3_Techdemo_06
|
Lake, the sound of waves breaking gently.
|
DSP 20
|
|
|
e3_end
|
No DSP, no ambients.
|
DSP 0
|
|
|
E3_C17_01
Name
|
Description
|
preset DSP
|
Position Number
|
Position Description
|
e3_c17_01_battle
|
No ambient, only position sounds.
|
DSP 19
|
0
|
fire
|
|
|
|
1
|
barricade gate noise
|
|
|
|
2
|
city siren
|
|
|
|
3
|
gunfire
|
E3_seafloor_01
Name
|
Description
|
preset DSP
|
Position Number
|
Position Description
|
e3_seafloor_01_sub
|
Strong wind.
|
DSP 20
|
|
|
E3_C17_02
Name
|
Description
|
preset DSP
|
Position Number
|
Position Description
|
e3_c17_02_elevatorride
|
Strong wind, elevator sounds, city siren and city battle in the background.
|
DSP 20
|
|
|
e3_c17_02_seethewall
|
Thundering wall noise.
|
DSP 20
|
|
|
e3_c17_02_striderdestruction
|
City siren and city battle in the background.
|
DSP 20
|
|
|
E3_Under_02,04
Name
|
Description
|
preset DSP
|
Position Number
|
Position Description
|
underground_sscape_plinkohallway
|
Underground ambience.
|
DSP 6
|
0
|
dripping water
|
|
|
|
1
|
steam
|
underground_sscape_plinkostairwell
|
Underground ambience, water dripping
|
DSP 10
|
0
|
water flow
|
e3_under_04
|
Plays HL2 song 11.
|
DSP 8
|
|
|
E3_bugbait
Name
|
Description
|
preset DSP
|
Position Number
|
Position Description
|
e3_bugbait.start
|
Industrial ambience with computer beeping, water dripping and metal rattle.
|
DSP 18
|
|
|
e3_bugbait.hallway1
|
Fluorescent lighting hum.
|
DSP 11
|
|
|
e3_bugbait.hallway2
|
Antlion burrow area.
|
DSP 18
|
0
|
soft antlion chittering from burrow
|
|
|
|
1
|
soft antlion chittering from burrow
|
|
|
|
2
|
wind moan
|
e3_bugbait.laundry
|
Fluorescent lighting hum.
|
DSP 10
|
0
|
laundry machine 1
|
|
|
|
1
|
laundry machine 2
|
e3_bugbait.narrow_hallway
|
Distant, echo-y wet running water with dripping water.
|
DSP 5
|
|
|
e3_bugbait.showers
|
Big echo-y wet area.
|
DSP 13
|
0
|
water flow
|
|
|
|
1
|
dripping water
|
|
|
|
2
|
water heater hiss
|
E3_phystown
Name
|
Description
|
preset DSP
|
Position Number
|
Position Description
|
E3_phystown.Start
|
A lot of alley wind with directional wind gusts and snippets.
|
DSP 20
|
|
|
E3_phystown.Indoors
|
Strange reversed tone with wood creaking.
|
DSP 1
|
|
|
E3_phystown.Rooftop
|
Quiet windy tone like passing cars with wind moan.
|
DSP 19
|
|
|
E3_phystown.Zombies
|
Plays HL2 song 11.
|
DSP 24
|
|
|
E3_lab
Name
|
Description
|
preset DSP
|
Position Number
|
Position Description
|
E3_lab.LabSounds
|
Plays HL2 song 10.
|
DSP 17
|
0
|
goo tubes
|
|
|
|
1
|
computers on desk
|
d1_town
Name
|
Description
|
preset DSP
|
Position Number
|
Position Description
|
d1_town_warehouse_wood
|
Wood creaking.
|
DSP 17
|
0
|
Hole ambient 1
|
|
|
|
1
|
Hole ambient 2
|
|
|
|
2
|
Hole ambient 3
|
|
|
|
3
|
Wind behind wood shutters
|
d1_town_bigcave
|
Cave ambient.
|
DSP 25
|
0
|
combine pod ambient
|
|
|
|
1
|
support and metal creaking
|
|
|
|
2
|
drippies
|
|
|
|
3
|
rubbles
|
d1_town_cavetunnel
|
Strange noise.
|
DSP 25
|
|
|
d2_depot
Name
|
Description
|
preset DSP
|
Position Number
|
Position Description
|
d2_depot_showers1
|
Machinery ambience.
|
DSP 13
|
|
|
d2_depot_admin1
|
Quiet tone.
|
DSP 9
|
|
|
d2_depot_laundry
|
Laundry ambience.
|
DSP 18
|
0
|
laundry machine
|
d2_depot_laundry_small
|
Loud machinery ambience.
|
DSP 8
|
|
|
d2_depot_laundry_tunnel
|
Tunnel laundry ambience.
|
DSP 5
|
|
|
d2_depot_cellblock_quiet
|
Quiet tone with distant combat.
|
DSP 19
|
|
|
d2_depot_cellblock_quiet_cell
|
Loud machinery ambience.
|
DSP 17
|
|
|
d2_depot_cellblock_medium
|
Quiet tone.
|
DSP 10
|
|
|
d2_depot_cellblock_big
|
Quiet tone.
|
DSP 19
|
|
|
d2_depot_cellblock_small
|
Quiet tone.
|
DSP 17
|
|
|
Generic and Soundscape Test
Name
|
Description
|
preset DSP
|
Position Number
|
Position Description
|
Nothing
|
No DSP, no ambients.
|
DSP 0
|
|
|
GenericIndoor
|
Fluorescent lighting hum.
|
DSP 1
|
|
|
GenericOutdoor
|
Electric hum like above with a motor / gas / wind kind of sound in the background.
|
DSP 19
|
0
|
Quiet electric hum.
|
|
|
|
2
|
d2_depot_cellblock_medium
|
Cabin
|
Medium-low sound of fire burning or rumbling; soft clicking; a slightly louder four-tick rhythm followed by a release or exhaust sound (ahuugha).
|
DSP 17
|
0
|
Faint banjo-like TV music.
|
|
|
|
1
|
Regular melodious whirring sound, like a small engine trying to start or a sump pump kicking in.
|
cabin_outdoor
|
Faint ambient white noise or rumble with occasional bird twittering. In the background, a faint but noticeable medium low sound that regularly builds up and then drops off before beginning again: wwwwwwwwwwwww - enuu.
|
DSP 20
|
|
|
test_tvset
|
Music coming from a TV set
|
DSP 1
|
0
|
Banjo-like TV music.
|
Kleiner's Lab
Name
|
Description
|
preset DSP
|
Position Number
|
Position Description
|
E3_lab.LabSounds
|
No ambient.
|
DSP 17
|
0
|
goo tubes
|
|
|
|
1
|
computers on desk
|