Half-Life 2: Deathmatch
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Supported OS: Windows • macOS • Linux + SteamOS (See system requirements)
Chromebook ready: Unknown / TBD
Steam Deck status: Playable - More info on ProtonDB
Half-Life 2: Deathmatch was released on November 30, 2004 as the multiplayer component to Half-Life 2. Gameplay is fundamentally identical to Deathmatch Classic, and the multiplayer mode in Half-Life, where players get one point for each kill and they lose a point for each suicide.
Half-Life 2: Deathmatch was, at one period of time, available free for users of certain ATI and Nvidia graphics cards.
Limitations/Bugs
Build Label: 6630498 # Uniquely identifies each build Network PatchVersion: 6630498 # Determines client and server compatibility Protocol version: 24 # High level network protocol version Server version: 6630498 Server AppID: 232370 Client version: 6630498 Client AppID: 320
Use GitHub in order to prevent duplicate or outdated bug reports at the wiki.
Official maps
Half-Life 2: Deathmatch has the following official maps included:
Weapons
Players respawn with weapon_crowbar, weapon_physcannon, weapon_pistol with 18 loaded and 150 reserve (max), weapon_smg1 with 45 loaded and 45 reserve ammo (without alt grenades, 225 max), 2 grenades[Clarify] (5 max).
Dedicated server
Notes
Most props like barrels and wooden boxes are only grabbable by the weapon_physcannon at maps like dm_lockdown. This is unlike Half-Life 2.
Players can't collect wooden planks after destroying wooden boxes. This is unlike Half-Life 2.
See also
External links
- Half-Life 2: Deathmatch on the Combine OverWiki
- TSGK Forum Tricks, Tips, Help, Custom Maps, Server Plugins for HL2:DM
- Half-Life 2: Deathmatch University Rus - Russian HL2:DM community
- Half-Life 2: Deathmatch Oldschool Community - HL2:DM Cups and Leagues
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