Giving an NPC Memory

From Valve Developer Community

Memory bits (such as bits_MEMORY_HAD_ENEMY) allow NPCs to be more responsive during task execution.

Related functions

  • int CAI_SchedulesManager::GetMemoryID(const char *state_name)
Modify these functions if you need to create more memory bits that will be used in schedule definitions.
  • inline void CAI_BaseNPC::Remember( int iMemory )
  • inline void CAI_BaseNPC::Forget( int iMemory )
  • inline bool CAI_BaseNPC::HasMemory( int iMemory )
  • inline bool CAI_BaseNPC::HasAllMemories( int iMemory )

See also

Back to Defining the NPC Return to Creating an NPC Continue to Creating a condition