General Sites
From Valve Developer Community
This is a list of external modding related sites that do not quite fit into any specific category.
- VERC (http://collective.valve-erc.com/) - Valve Editing Resource Collective. This site's predecessor, which offers primarily HL1 resources (Official)
- Official Source SDK Forums (http://forums.steampowered.com/forums/forumdisplay.php?f=191) and the now-defunct VERC Network Forums (http://www.chatbear.com/board.plm?b=668&v=flatold)
- Game Design Theory (http://forum.moddb.com/thread/4386/) - Interesting for art directors, team leaders
- Gamedesign.net (http://www.gamedesign.net) - Some helpful modding and mapping tutorials.
- GamesModding.com Tutorial Database (http://www.gamesmodding.com/?game=2) - A list of almost every Half-Life 2 modding tutorial out there.
- HL2World.com (http://hl2world.com/wiki) - Half Life 2 Knowledge Base
- Interlopers.net (http://www.interlopers.net/) - News and general resources
- Mapcore (http://www.mapcore.net) - A great place to get mapping, modeling and texture help from industry pros.
- Mod Database (http://www.moddb.com) - Free listings of mods for almost every moddable game. A great database full of tons of information on mods that are out there.
- Modhelp.net (http://www.modhelp.net) - A developing modding community.
- Mod HQ (http://www.mod-hq.com) - Comprehensive news resource for Half-Life 2 modifications and Steam related content in general. Valve visits it. Why not you?
- Nem's Tools (http://nemesis.thewavelength.net/index.php) - Several useful Source tools including GCFScape
- PixelGames (http://www.pixelgames.com) - File reviews and downloads, real friendly editing site based on community!
- Sourceblog (http://www.sourceblog.org) - General tutorials (Many on Texturing/Skinning)
- Source Engine Developer Forums (http://s3.excoboard.com/exco/index.php?boardid=4116)
- SourceWiki Forums (http://www.sourcewiki.org/index.php?c=2) - (Main site now closed)
- Type 3 Studios (http://www.type3studios.com) - Mods, Maps, Tutorials, Forums, and a thorough community site on the way.
- Wavelength (http://www.thewavelength.net) - One of the original sources of HL1 editing material, now steadily servicing HL2
- Wunderboy.org (http://wunderboy.org) - Several useful Source tools including VTFTool
- Undead Halfers (RUS) (http://detler.ucoz.ru/) - Mapping, modeling, coding and useful sources.
