Func wall toggle
From Valve Developer Community
Legacy support only. Use func_brush instead.
| Table of contents |
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Entity Description
Obsolete entity from Half-Life provided for backwards compatibility. Has been replaced by the func_brush with its Solidity property set to Toggle.
A brush entity that can be toggled on/off. When off, the brush will be non-solid and invisible. Does not cast lightmap shadows.
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Keyvalues
- targetname <target_source>
- Defines the name that other entities refer to this entity by.
- hammerid [New with Orange Box]
- <integer readonly> This id is used for debugging purposes in Hammer.
- renderfx
- <choices>
Literal Value Description 0 Normal 1 Slow Pulse 2 Fast Pulse 3 Slow Wide Pulse 4 Fast Wide Pulse 5 Slow Fade Away 6 Fast Fade Away 7 Slow Become Solid 8 Fast Become Solid 9 Slow Strobe 10 Fast Strobe 11 Faster Strobe 12 Slow Flicker 13 Fast Flicker 14 Constant Glow 15 Distort 16 Hologram (Distort + fade) 17 Scale up 22 Spotlight FX 23 Cull By Distance (TEST) 24 Fade Wider Pulse
- rendermode
- <choices> Used to set a non-standard rendering mode on this entity. See also 'FX Amount' and 'FX Color'.
Literal Value Render Mode Description (Click for more info.) 0 Normal Default rendering. 1 Color Obsolete. 2 Texture Plain opacity. 3 Glow No Z buffer checks. Fixed size on screen. 4 Solid / Alphatest Obsolete. (Use alphatest capabilities in materials instead.) 5 Additive Obsolete. Add this entity's color to what's behind it. 7 Additive Fractional Frame Obsolete? Blend between animation frames. 8 Alpha Add (Not in FGD.) Add alpha. 9 World Space Glow No Z buffer checks. Fixed size in world (as opposed to on screen). 10 Dont Render / None Don't render.
- renderamt
- <integer> FX Amount (0 - 255) - How opaque the entity will be rendered. (
0is fully transparent, while255is fully opaque). Will not work if the rendermode keyvalue is set to Normal or Dont Render.
- rendercolor
- <color255> FX Color - What color the entity will be rendered in (to the degree of the opacity set with renderamt).
- globalname
- <string> Name by which this entity is linked to another entity in a different map. When the player transitions to a new map, entities in the new map with globalnames matching entities in the previous map will have the previous map's state copied over their state.
- disableshadows
- <boolean> Used to disable dynamic shadow casting from this entity.
- _minlight
- <integer> The minimum level of ambient light that hits this brush.
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Flags
- 1 : Starts Invisible
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Inputs
- Kill
- Removes this entity from the world.
- Removes this entity and all its children from the world.
- AddOutput <string>
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
- Color <color255>
- Set the rendercolor.
- Alpha <byte>
- Set the renderamt.
- DisableShadow
- Turn shadow off.
- EnableShadow
- Turn shadow on.
- Toggle
- Toggle the brush on/off. When off, the brush will be non-solid and invisible.
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Outputs
- Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
- !activator = activator
