func_nav_attribute_region
From Valve Developer Community
func_nav_attribute_region is a brush entity available in Left 4 Dead. It holds attributes to be applied to regions of nav areas during generation.
Contents |
Keyvalues
Targetname:
- Name <string>
- The targetname other entities refer to this entity by.
Flags
These are the only attributes that can be applied with this entity; any other attributes must be set by editing the navigation mesh manually.- Empty (No Wanderers)
- Battlestation
- Finale
- Mission Start
- Battlefield
- Checkpoint
- No mobs
Inputs
Targetname:
-
Kill - Removes this entity from the world.
-
KillHierarchy - Removes this entity and all its children from the world.
-
AddOutput <string> - Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite> -
FireUser1toFireUser4 - Fire the
OnUseroutputs; see User Inputs and Outputs.
Outputs
Targetname:
-
OnUser1toOnUser4 - Fired in response to the
FireUserinputs; see User Inputs and Outputs. -
OnKilled(New with Left 4 Dead) - Fired when the entity is killed and removed from the game.
