func_nav_attribute_region

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<Left 4 Dead> func_nav_attribute_region is a brush entity available in Left 4 Dead. It holds attributes to be applied to regions of nav areas during generation.

Contents

Keyvalues

Targetname:

Name <string>
The targetname other entities refer to this entity by.

Flags

These are the only attributes that can be applied with this entity; any other attributes must be set by editing the navigation mesh manually.
Note:See Navigation Mesh Attributes (L4D) for a complete list of L4D attributes and their effects.
  • Empty (No Wanderers)
  • Battlestation
  • Finale
  • Mission Start
  • Battlefield
  • Checkpoint
  • No mobs

Inputs

Targetname:

Kill
Removes this entity from the world.
KillHierarchy
Removes this entity and all its children from the world.
AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1 to FireUser4
Fire the OnUser outputs; see User Inputs and Outputs.

Outputs

Targetname:

OnUser1 to OnUser4
Fired in response to the FireUser inputs; see User Inputs and Outputs.
OnKilled (New with Left 4 Dead)
Fired when the entity is killed and removed from the game.

See Also

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