Func lookdoor

From Valve Developer Community

Table of contents

Entity Description

A door that moves either when looked by a targeted object or when a target object comes near the door. Behavior can be either based on viewing direction or proximity alone, or on a combination of both. If inverted the doors behavior will be the opposite.

Availability

This brush-based entity is available in: HL2. In code it is represented by class CLookDoor (http://doxygen.page.needed/class_c_look_door.html), defined in hl2_dll\look_door.cpp (http://doxygen.page.needed/look__door_8cpp-source.html).

Keyvalues

Defines the name that other entities refer to this entity by.
  • hammerid [Episode Two Update]
<integer readonly> This id is used for debugging purposes in Hammer.
Specifies the targetname of this entity's Parent in a movement hierarchy. Child entities mimic the movements of their Parent.
  • origin
<origin> The position of this entity's center in the world. Rotating entities rotate around their origin.
<target_destination> View cone switch for this door. (Necessary to trigger it.)
  • movedir
<angle> The direction the brushes will move, when told to.
  • startposition
<float> Position of brush when spawned. The range is a value between 0.0 and 1.0, where 0 is the starting position and 1 is the starting position + (move direction * move distance).
  • speed
<integer> The speed that the brush moves, in inches per second.
  • movedistance
<float> The distance from the starting point that the brush should move, in inches.
  • blockdamage
<float> The amount of damage to do to any entity that blocks the brushes, per frame.
  • startsound
<sound> Sound played when the brush starts moving.
  • stopsound
<sound> Sound played when the brush stops moving.
  • ProximityDistance
<float> If non-zero, proximity range over which door will move.
  • ProximityOffset
<float> Offset from the target object.
  • FieldOfView
<float> If non-zero, field of view over which door will move.

Flags

  • 8 : Not Solid
  • 8192 : LookDoor Threshold
  • 16384 : LookDoor Invert
  • 32768 : LookDoor From Open

Inputs

  • Kill
Removes this entity from the world.
Removes this entity and all its children from the world.
  • AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
Changes the entity's parent in the movement hierarchy.
Change this entity to attach to a specific attachment point on its parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.
Change this entity to attach to a specific attachment point on it's parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment. The entity will maintain it's position relative to the Parent's Origin and Angles at the time it is attached.
Removes this entity from its current movement hierarchy.
  • Open
Move the brush to the end position (starting position + (move direction * move distance)).
  • Close
Move the brush to the starting position.
  • SetPosition <float>
Move the brush to a specific position defined by a value. This value modifies the movedistance like this (starting position + (move distance * set position)). Meaning a movedistance of 128 set positioned for 2 will move 256 units.
  • InvertOn
InvertOn - when set behavior of door is inverted.
  • InvertOff
InvertOff - when set behavior of door is normal.

Outputs

Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
!activator = activator
  • OnFullyOpen
Fired when the brush reaches the end position (starting position + (move direction * move distance)).
  • OnFullyClosed
Fired when the brush reaches the starting position.

See Also