filter_enemy
From Valve Developer Community
This Point-based Entity is available in all Source Games using the Episode 1 Engine.
Contents |
Entity Description
Filters enemies based on a set of criteria
Keyvalues
-
BaseFilter:
- Negated
<bool> - Inverts the filter, making the specified concept fail and all others pass.
Targetname:
- Name <string>
- The targetname other entities refer to this entity by.
- filtername
- <filterclass> Enemy name; See targetname
- filter_radius
- <float> Radius by which to test the proximity of the enemy. If the filter mode is Allow, only entities whose distance is equal to or closer than the radius will pass the filter. If the filter mode is Disallow, all entities outside the radius will pass the filter.
- filter_outer_radius
- <float> Enemies outside this radius are considered invalid if Allow is set and valid if Disallow is set.
- filter_max_per_enemy
- <integer> Maximum number of squadmates allowed to target any given entity.
Flags
- 1 : Do not lose target if already acquired but filter failed.
Inputs
-
BaseFilter:
-
TestActivator - Tests the entity that called the input (the !activator) against the filter, and fires either the
OnPassorOnFailoutput.
Warning:Calling this input from the OnEndTouchoutput of a trigger will crash the server if a client disconnects within it!
Targetname:
-
Kill - Removes this entity from the world.
-
KillHierarchy - Removes this entity and all its children from the world.
-
AddOutput <string> - Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite> -
FireUser1toFireUser4 - Fire the
OnUseroutputs; see User Inputs and Outputs.
Outputs
-
BaseFilter:
-
OnPass -
OnFail - Fired if in response to the
TestActivatorinput.
Targetname:
-
OnUser1toOnUser4 - Fired in response to the
FireUserinputs; see User Inputs and Outputs. -
OnKilled(New with Left 4 Dead) - Fired when the entity is killed and removed from the game.
