Filter activator mass greater
From Valve Developer Community
This Point-based Entity is available in all Source Games using the Orange Box engine.
| Table of contents |
[edit]
Entity Description
A filter that filters by the mass of the activator.[edit]
Keyvalues
- targetname <target_source>
- Defines the name that other entities refer to this entity by.
- hammerid [New with Orange Box]
- <integer readonly> This id is used for debugging purposes in Hammer.
- Negated
- <boolean> If set, the resulting filter will be negated.
- filtermass
- <float> The mass to filter by. If the filter mode is Allow, only entities whose mass is greater than the give float will pass the filter. If the filter mode is Disallow, all entities EXCEPT those whose mass is greater than the given float will pass the filter.
[edit]
Inputs
- Kill
- Removes this entity from the world.
- Removes this entity and all its children from the world.
- AddOutput <string>
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
- TestActivator
- Test the activator against the filter and fires OnPass or OnFail output.
[edit]
Outputs
- Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
- !activator = activator
- OnPass
- Fired in response to TestActivator input if the activator passes the filter.
- !activator = activator
- OnFail
- Fired in response to TestActivator input if the activator fails to pass the filter.
- !activator = activator

