filter_activator_mass_greater
From Valve Developer Community
filter_activator_mass_greater is a point entity is available in all Orange Box games.
Contents |
Entity Description
A filter that filters by the mass of the activator.Keyvalues
BaseFilter:
- Negated
<bool> - Inverts the filter, making the specified concept fail and all others pass.
Targetname:
- Name <string>
- The targetname other entities refer to this entity by.
- filtermass
- <float> The mass to filter by. If the filter mode is Allow, only entities whose mass is greater than the give float will pass the filter. If the filter mode is Disallow, all entities EXCEPT those whose mass is greater than the given float will pass the filter.
Inputs
BaseFilter:
-
TestActivator - Tests the entity that called the input (the !activator) against the filter, and fires either the
OnPassorOnFailoutput.
Warning:Calling this input from the OnEndTouchoutput of a trigger will crash the server if a client disconnects within it!
Targetname:
-
Kill - Removes this entity from the world.
-
KillHierarchy - Removes this entity and all its children from the world.
-
AddOutput <string> - Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite> -
FireUser1toFireUser4 - Fire the
OnUseroutputs; see User Inputs and Outputs.
Outputs
BaseFilter:
-
OnPass -
OnFail - Fired if in response to the
TestActivatorinput.
Targetname:
-
OnUser1toOnUser4 - Fired in response to the
FireUserinputs; see User Inputs and Outputs. -
OnKilled(New with Left 4 Dead) - Fired when the entity is killed and removed from the game.

