Env zoom

From Valve Developer Community

This point-based entity is available in all Source games.

Table of contents

Entity description

An entity that can be used to control the player's FOV. Useful for scenes where the player's view is being controlled, or player-usable binoculars/telescopes, etc.

Keyvalues

Defines the name that other entities refer to this entity by.
  • hammerid [Episode Two Update]
<integer readonly> This id is used for debugging purposes in Hammer.
  • Rate
<float> Amount of time it should take to reach the specified FOV.
<integer> FOV that this entity should set the player's Target FOV to when active.

Flags

  • 1 : Allow Suit Zoom

Inputs

  • Kill
Removes this entity from the world.
Removes this entity and all its children from the world.
  • AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
  • Zoom
Start controlling the player's FOV.
  • UnZoom
Stop controlling the player's FOV.

Outputs

Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
!activator = activator