env_viewpunch

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This Point-based Entity is available in all Source Games using the Episode 1 Engine.

Contents

Entity description

Applies a view punch according to the origin, radius, and angle.

Keyvalues

  • Targetname:

Name <string>
The targetname other entities refer to this entity by.
  • radius
<float> The radius around this entity in which to affect players.
  • punchangle
<angle> The punch angles to apply.

Flags

  • 1 : Punch all players (ignore radius)
  • 2 : Punch players in the air

Inputs

  • Targetname:

Kill
Removes this entity from the world.
KillHierarchy
Removes this entity and all its children from the world.
AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1 to FireUser4
Fire the OnUser outputs; see User Inputs and Outputs.
  • ViewPunch
Perform the view punch.

Outputs

  • Targetname:

OnUser1 to OnUser4
Fired in response to the FireUser inputs; see User Inputs and Outputs.
OnKilled (New with Left 4 Dead)
Fired when the entity is killed and removed from the game.
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