Env viewpunch

From Valve Developer Community

This Point-based Entity is available in all Source Games using the Episode 1 Engine.

Table of contents

Entity description

Applies a view punch according to the origin, radius, and angle.

Keyvalues

Defines the name that other entities refer to this entity by.
  • hammerid [Episode Two Update]
<integer readonly> This id is used for debugging purposes in Hammer.
  • radius
<float> The radius around this entity in which to affect players.
  • punchangle
<angle> The punch angles to apply.

Flags

  • 1 : Punch all players (ignore radius)
  • 2 : Punch players in the air

Inputs

  • Kill
Removes this entity from the world.
Removes this entity and all its children from the world.
  • AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
  • ViewPunch
Perform the view punch.

Outputs

Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
!activator = activator