env_steam
From Valve Developer Community
env_steam is a point entity available in all Source games.
Contents |
Entity description
An entity used to create a jet of steam.
Keyvalues
-
Targetname:
- Name <string>
- The targetname other entities refer to this entity by.
-
Parentname:
- Parent
<targetname> - Specifies the targetname of this entity's movement parent. Entities with parents move with their parent.
-
Angles:
- Pitch Yaw Roll (Y Z X)
<angle> - This entity's angular orientation in the world.
- InitialState
- <boolean>
- type
- <boolean> If set, normal, otherwise heat wave
- SpreadSpeed
- <integer> The amount of random spread in the particle's velocity after they spawn.
- Speed
- <integer> The default speed at which the particles move after they spawn.
- StartSize
- <integer> The initial size of the particles after they spawn.
- EndSize
- <integer> The size of the particles at the point at which they are removed.
- Rate
- <integer> The rate of particle emission. i.e. particles per second.
- rendercolor
- <color255> Only used if Emissive flag is set.
- JetLength
- <integer> The length of the jet determines the lifetime of each particle.
- renderamt
- <byte> Translucency
- rollspeed
- <float> How fast does the particles spin
Flags
- 1 : Emissive - Use the value specified in the rendercolor keyvalue. (If not checked, it will instead get the rendercolor from the environment.)
Inputs
-
Targetname:
-
Kill - Removes this entity from the world.
-
KillHierarchy - Removes this entity and all its children from the world.
-
AddOutput <string> - Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite> -
FireUser1toFireUser4 - Fire the
OnUseroutputs; see User Inputs and Outputs.
-
Parentname:
-
SetParent <targetname> - Move with this entity. See Entity Hierarchy (parenting).
-
SetParentAttachment <string> - Attach to a named attachment on the current parent. The entity will teleport so that the position of its root bone matches that of the attachment.
-
SetParentAttachmentMaintainOffset <string> - As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
-
ClearParent - Removes this entity from its current movement hierarchy.
- TurnOn
- Turns the steam jet on.
- TurnOff
- Turns the steam jet off.
- Toggle
- Toggles the steam jet between on and off.
- JetLength <integer>
- Sets the JetLength
- Rate <integer>
- Sets the Rate
- Speed <integer>
- Sets the Speed
- SpreadSpeed <integer>
Outputs
-
Targetname:
-
OnUser1toOnUser4 - Fired in response to the
FireUserinputs; see User Inputs and Outputs. -
OnKilled(New with Left 4 Dead) - Fired when the entity is killed and removed from the game.
