env_particlelight
Class hierarchy |
---|
CParticleLight |
particle_light.cpp
|
env_particlelight
is a point entity available in all Source games. It can be used to light the smoke particles emitted by env_smokestack
entities. Does not light any other particle types.
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Color
(Color)
<color255> - Color emitted by this light.
- Intensity
(Intensity)
<integer> - How strong the light is.
- Directional
(Directional)
<choices> - If this is specified, then this light will use the bump map on the particles. Each particle system can have one ambient and one directional light.
- 0: No
- 1: Yes
- Particle System Entity
(PSName)
<string> - Set this to the name of the
env_smokestack
that you want this light to affect.