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env_particlelight

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Class hierarchy
CParticleLight
CServerOnlyPointEntity
CServerOnlyEntity
CBaseEntity
particle_light.cpp

env_particlelight is a point entity available in all Source Source games. It can be used to light the smoke particles emitted by env_smokestack entities. Does not light any other particle types.

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Color (Color) <color255>
Color emitted by this light.
Intensity (Intensity) <integer>
How strong the light is.
Directional (Directional) <choices>
If this is specified, then this light will use the bump map on the particles. Each particle system can have one ambient and one directional light.
  • 0: No
  • 1: Yes
Particle System Entity (PSName) <string>
Set this to the name of the env_smokestack that you want this light to affect.