Env lightrail endpoint
From Valve Developer Community
| Table of contents |
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Entity Description
Special effects for the endpoints of the lightrail.
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Availability
This point entity is exclusive to Portal.
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Keyvalues
- targetname <target_source>
- Defines the name that other entities refer to this entity by.
- hammerid [Episode Two Update]
- <integer readonly> This id is used for debugging purposes in Hammer.
- Pitch Yaw Roll (Y Z X)
- This entity's angular orientation in the world (also used for angular effect entities).
- parentname <target_destination>
- Specifies the targetname of this entity's Parent in a movement hierarchy. Child entities mimic the movements of their Parent.
- small_fx_scale
- <float> Scale of the small effect. 1 is the default size, 2 is twice that, etc.
- large_fx_scale
- <float> Scale of the large effect. 1 is the default size, 2 is twice that, etc.
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Flags
1: Start On (w/ Small FX)
2: Start With Large FX
Note: Flag 2 is only mentioned as a comment in the FGD file. To enable it, remove the // behind the flag in the FGD.[edit]
Inputs
- Kill
- Removes this entity from the world.
- Removes this entity and all its children from the world.
- AddOutput <string>
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
- StartCharge
- <float> Start charging the endpoint from the small to large state over a specified amount of seconds.
- StartSmallFX
- <float> Start discharging particles at the small effects state over specified number of seconds.
- StartLargeFX
- <float> Start discharging particles at the large effects state over specified number of seconds.
- Stop
- <float> Stops the effect at any point.
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Outputs
- Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
- !activator = activator
