Env firesensor

From Valve Developer Community

This point-based entity is available in all Source games.

Table of contents

Entity Description

An entity that detects changes in heat nearby.

Keyvalues

Defines the name that other entities refer to this entity by.
  • hammerid [Episode Two Update]
<integer readonly> This id is used for debugging purposes in Hammer.
Specifies the targetname of this entity's Parent in a movement hierarchy. Child entities move with their Parent.
  • fireradius
<float> The radius around this entity in which to detect heat changes.
  • heatlevel
<float> The target heat level to check for. Outputs are fired when the heat moves over this target level (increasing or decreasing).
  • heattime
<float> The amount of time the heat level must spend over the target level before the 'OnHeatLevelStart' output is fired.

Flags

  • 1 : Start On

Inputs

  • Kill
Removes this entity from the world.
Removes this entity and all its children from the world.
  • AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
Changes the entity's parent in the movement hierarchy.
Change this entity to attach to a specific attachment point on its parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.
Change this entity to attach to a specific attachment point on it's parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment. The entity will maintain it's position relative to the Parent's Origin and Angles at the time it is attached.
Removes this entity from its current movement hierarchy.
  • Enable
Enable fire sensor.
  • Disable
Disable fire sensor.

Outputs

Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
!activator = activator
  • OnHeatLevelStart
Fires when the heat level has been sustained for the specified length of time.
  • OnHeatLevelEnd
OnHeatLevelEnd Fires when the heat level drops below the target level.