Env credits

From Valve Developer Community

This point-based entity is available in all Source games.

Table of contents

Entity Description

An entity to control the rolling credits.


Availability

This point-based entity is available in: all Source games. In code it is represented by class CCredits (http://localhost/class_c_credits.html), defined in EnvMessage.cpp (http://localhost/_env_message_8cpp-source.html).

Keyvalues

Defines the name that other entities refer to this entity by.
  • hammerid [Episode Two Update]
<integer readonly> This id is used for debugging purposes in Hammer.

Inputs

  • Kill
Removes this entity from the world.
Removes this entity and all its children from the world.
  • AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
  • RollCredits
Start the intro credits rolling.
  • RollOutroCredits
Start the outro credits rolling.
  • ShowLogo
Show the HL2 logo.

Outputs

Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
!activator = activator
  • OnCreditsDone
Fired when the credits having finished rolling.