EF_BRIGHTLIGHT
From Valve Developer Community
EF_BRIGHTLIGHT is defined as 0x002, or 2.
This effect creates a dynamic light with an RGB value of 250 250 250 and a random radius of 400 to 431 at the origin.
Usage
To use this effect, turn off SmartEdit mode and add the following keyvalue pair to the entity: effects 2.
Remember that you can set the effects value during runtime using an entity's AddOutput input with the input value effects x (x being any summation of effects flags to enable).
