Dota 2 Workshop Tools/Scripting/API/Global.RotatePosition

From Valve Developer Community
Jump to: navigation, search
Dead End - Icon.png
This article has no links to other VDC articles. Please help improve this article by adding links that are relevant to the context within the existing text.
January 2024

Function Description

Vector RotatePosition(Vector origin, QAngle rotation, Vector inputVector)

Rotates a Vector around an origin point.

Example
-- Converts a vector local to an entity into a world space vector.
--
-- Example: Get a vector 32 units in front of a player.
-- GlobalVectorFromLocal(Vector(32, 0, 0), myPlayerEntity)
--
function GlobalVectorFromLocal(localVec, entity)
	
	-- Here RotatePosition() converts the local space vector into a world space offset from the entity
	-- by rotating it by the entity orentation.
	local offset = RotatePosition(Vector(0, 0, 0), entity:GetAngles(), localVec)
	
	return entity:GetOrigin() + offset
	
end

Parameters

Type Name Description
Vector origin The rotation origin
QAngle rotation The angles to rotate by
Vector inputVector The vector to rotate

Returns

Vector - The rotated vector