Dod bomb target
From Valve Developer Community
| Table of contents |
[edit]
Entity Description
This entity is represented visually by a grey or yellow outline of weapon_basebomb. In turn it represents a detonation location within the map.
[edit]
Keyvalues
- targetname
- <string> Name given to the entity
- bombing_team
- <choices> The team that will be placing a bomb at this point
Value Description 1 Both 2 Allies 3 Axis
- target_control_point
- <target_destination> Control point which the entity captures, or helps capture, when detonated
- StartDisabled
- <boolean>
- Pitch Yaw Roll (Y Z X)
- This entity's angular orientation in the world (also used for angular effect entities).
[edit]
Inputs
- Enable
- Enable this entity.
- Disable
- Disable this entity.
[edit]
Outputs
- OnBombExploded
- Sent when the bomb explodes
- OnBombPlanted
- Sent when a bomb is planted
- OnBombDefused
- Sent when a bomb is defused
- OnKillPlanter
- Sent when a player who is planting a bomb dies
- OnKillDefuser
- Sent when a player who is defusing a bomb dies
[edit]

