dod_bomb_target
From Valve Developer Community
Contents |
Entity Description
This entity is represented visually by a grey or yellow outline of weapon_basebomb. In turn it represents a detonation location within the map.
Keyvalues
- targetname
- <string> Name given to the entity
- bombing_team
- <choices> The team that will be placing a bomb at this point
Value Description 1 Both 2 Allies 3 Axis
- target_control_point
- <target_destination> Control point which the entity captures, or helps capture, when detonated
-
EnableDisable:
- Start Disabled
<bool> - Stay dormant until activated (probably with the Enable input).
-
Angles:
- Pitch Yaw Roll (Y Z X)
<angle> - This entity's angular orientation in the world.
Inputs
-
EnableDisable:
-
Enable -
Disable - Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
- OnBombExploded
- Sent when the bomb explodes
- OnBombPlanted
- Sent when a bomb is planted
- OnBombDefused
- Sent when a bomb is defused
- OnKillPlanter
- Sent when a player who is planting a bomb dies
Note:May not work
- OnKillDefuser
- Sent when a player who is defusing a bomb dies
Note:May not work
