cs_team_manager
...
class hierarchy |
---|
CCSTeam defined in cs_team.cpp
|
cs_team_manager
is a point entity available in the following Source games or engine branches:
Counter-Strike: Source, Counter-Strike: Global Offensive, Left 4 Dead and Left 4 Dead 2. It is automatically created for each team when the map loads. (4 are created in , and 5 in )
Note:This is a preserved entity in .
- On a new round, its properties including its position will intentionally not reset. You can use logic_auto to emulate resetting it.
- Killing it removes it forever, as it is not respawned on a new round.
- It cannot be spawned with a point_template.
- Parenting this with non preserved entities may have undesirable effects.
Warning:Killing this entity crashes the game.