| Command | Default | Cheat? | Help Text
|
| c_maxdistance | 200 | | None
|
| c_maxpitch | 90 | | None
|
| c_maxyaw | 135 | | None
|
| c_mindistance | 30 | | None
|
| c_minpitch | 0 | | None
|
| c_minyaw | -135 | | None
|
| c_orthoheight | 100 | | None
|
| c_orthowidth | 100 | | None
|
| cache_print | | | Print out contents of cache memory.
|
| cam_command | 0 | Yes | Changes camera view, first/third person
|
| cam_idealdist | 64 | | Cam distance from player
|
| cam_idealdistup | 0 | | Cam above/below player
|
| cam_idealdistright | 0 | | Cam left/right of player
|
| cam_idealpitch | 0 | | None
|
| cam_idealyaw | 90 | | 0=Behind player, 90=Right arm
|
| cam_snapto | 0 | | None
|
| +camdistance | | | None
|
| -camdistance | | | None
|
| +camin | | | None
|
| -camin | | | None
|
| +cammousemove | | | None
|
| -cammousemove | | | None
|
| camortho | | | Switch to orthographic camera.
|
| +camout | | | None
|
| -camout | | | None
|
| +campitchdown | | | None
|
| -campitchdown | | | None
|
| +campitchup | | | None
|
| -campitchup | | | None
|
| +camyawleft | | | None
|
| -camyawleft | | | None
|
| +camyawright | | | None
|
| -camyawright | | | None
|
| cancelselect | | | None
|
| cast_hull | | | Tests hull collision detection
|
| cast_ray | | | Tests collision detection
|
| cc_captiontrace | 1 | | Show missing closecaptions: (0 = no, 1 = devconsole, 2 = show in hud)
|
| cc_emit | | | Emits a closed caption
|
| cc_lang | 0 | | Current close caption language (emtpy = use game UI language)
|
| cc_linger_time | 1 | | Close caption linger time.
|
| cc_lookup_crc | | | For tracking down missing CC token strings
|
| cc_predisplay_time | 0 | | Close caption delay before showing caption.
|
| cc_sentencecaptionnorepeat | 4 | | How often a sentence can repeat.
|
| cc_subtitles | 0 | | If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
|
| cd | | | Play or stop a cd track.
|
| centerview | | | None
|
| ch_createairboat | | | Spawn airboat in front of the player.
|
| ch_createjeep | | | Spawn jeep in front of the player.
|
| changelevel | | | Change server to the specified map
|
| changelevel2 | | | Transition to the specified map in single player
|
| cl_allowdownload | 1 | | Client downloads customization files
|
| cl_allowupload | 1 | | Client uploads customization files
|
| cl_anglespeedkey | 0 | | None
|
| cl_animationinfo | | | Hud element to examine.
|
| cl_backspeed | 400 | | None
|
| cl_bob | 0 | | None
|
| cl_bobcycle | 0 | | None
|
| cl_bobup | 0 | | None
|
| cl_class | 0 | | Default class when joining a game
|
| cl_clock_correction | 1 | Yes | Enable/disable clock correction on the client.
|
| cl_clock_correction_adjustment_max_amount | 200 | Yes | Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.
|
| cl_clock_correction_adjustment_max_offset | 90 | Yes | As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.
|
| cl_clock_correction_adjustment_min_offset | 10 | Yes | If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
|
| cl_clock_correction_force_server_tick | 999 | Yes | Force clock correction to match the server tick + this offset (-999 disables it).
|
| cl_clock_showdebuginfo | 0 | Yes | Show debugging info about the clock drift.
|
| cl_clockdrift_max_ms | 150 | Yes | Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
|
| cl_cmdbackup | 2 | | For each command packet, how many additional history commands are sent ( helps in case of packet loss ) (This command no longer exists)
|
| cl_cmdrate | 30 | | Max number of command packets sent to server per second
|
| cl_customsounds | 0 | | Enable customized player sound playback
|
| cl_demoviewoverride | 0 | | Override view during demo playback
|
| cl_detaildist | 1200 | | Distance at which detail props (e.g. grass) are shown.
|
| cl_detailfade | 400 | | Distance it takes for detail props to go from transparent to opaque. If this value is >= cl_detaildist, it is treated as if it were 0.
|
| cl_draw_airboat_wake | 1 | Yes | None
|
| cl_drawhud | 1 | Yes | Enable the rendering of the hud
|
| cl_drawleaf | -1 | Yes | None
|
| cl_drawmaterial | 0 | Yes | Draw a particular material over the frame
|
| cl_drawmonitors | 1 | | None
|
| cl_drawshadowtexture | 0 | Yes | None
|
| cl_ejectbrass | 1 | | Determines whether spent shells are shown ejecting from a gun.
|
| cl_ent_absbox | | | Displays the client's absbox for the entity under the crosshair.
|
| cl_ent_bbox | | | Displays the client's bounding box for the entity under the crosshair.
|
| cl_ent_rbox | | | Displays the client's render box for the entity under the crosshair.
|
| cl_entityreport | 0 | Yes | For debugging, draw entity states to console
|
| cl_extrapolate | 1 | Yes | Enable/disable extrapolation if interpolation history runs out.
|
| cl_extrapolate_amount | 0 | Yes | Set how many seconds the client will extrapolate entities for.
|
| cl_flushentitypacket | 0 | Yes | For debugging. Force the engine to flush an entity packet.
|
| cl_forcehighendmonitors | 1 | | None
|
| cl_forcepreload | 0 | | Whether we should force preloading model and texture information to video memory at the beginning of a level. Makes level loads longer, but can reduce stuttering caused by loading information on the fly.
|
| cl_forwardspeed | 400 | | None
|
| cl_fullupdate | | | Forces the server to send a full update packet
|
| cl_idealpitchscale | 0 | | None
|
| cl_ignorepackets | 0 | Yes | Force client to ignore packets (for debugging).
|
| cl_interp | 0 | | Interpolate object positions starting this many seconds in past
|
| cl_interp_npcs | 0 | | Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
|
| cl_interpolate | 1 | | Interpolate entities on the client.
|
| cl_lagcomp_errorcheck | 0 | | Player index of other player to check for position errors.
|
| cl_lagcompensation | 1 | | Perform server side lag compensation of weapon firing events.
|
| cl_leveloverview | 0 | Yes | None
|
| cl_localnetworkbackdoor | 1 | | Enable network optimizations for single player games.
|
| cl_logofile | 0 | | Spraypoint logo decal.
|
| cl_maxrenderable_dist | 3000 | Yes | Max distance from the camera at which things will be rendered
|
| cl_mouseenable | 1 | | None
|
| cl_observercrosshair | 1 | | None
|
| cl_overdraw_test | 0 | Yes | None
|
| cl_panelanimation | | | blanak for all panels>.
|
| cl_particleeffect_aabb_buffer | 2 | Yes | Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as often.
|
| cl_pclass | 0 | Yes | Dump entity by prediction classname.
|
| cl_pdump | -1 | Yes | Dump info about this entity to screen.
|
| cl_phys_props_enable | 1 | | Disable clientside physics props (must be set before loading a level).
|
| cl_phys_props_max | 300 | | Maximum clientside physic props
|
| cl_phys_timescale | 1 | Yes | Sets the scale of time for client-side physics (ragdolls)
|
| cl_pitchdown | 89 | | None
|
| cl_pitchspeed | 225 | | None
|
| cl_pitchup | 89 | | None
|
| cl_playback_screenshots | 0 | | Allows the client to playback screenshot and jpeg commands in demos.
|
| cl_precacheinfo | | | Show precache info (client).
|
| cl_pred_optimize | 2 | | Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2).
|
| cl_predict | 0 | | Perform client side prediction.
|
| cl_predictionlist | 0 | Yes | Show which entities are predicting
|
| cl_predictweapons | 1 | | Perform client side prediction of weapon effects.
|
| cl_ragdoll_collide | 0 | | None
|
| cl_rate | 10000 | | Max bytes/sec the host can send data (This command no longer exists)
|
| cl_removedecals | | | Remove the decals from the entity under the crosshair.
|
| cl_resend | 6 | | Delay in seconds before the client will resend the 'connect' attempt
|
| cl_restrict_server_commands | 1 | | Prevents the server from executing random console commands on the client. When cl_restrict_server_commands is enabled only concommands marked with FCVAR_SERVER_CAN_EXECUTE are allowed. Usage:
- 0
- Don't restrict any server commands.
- 1
- Restrict server commands in Valve multiplayer games.
- 2
- Restrict server commands in all multiplayer games.
|
| cl_SetupAllBones | 0 | | None
|
| cl_show_bloodspray | 1 | | None
|
| cl_show_splashes | 1 | | None
|
| cl_showanimstate | -1 | Yes | Show the (client) animation state for the specified entity (-1 for none).
|
| cl_showanimstate_log | 0 | Yes | 1 to output cl_showanimstate to Msg(). 2 to store in AnimState.log. 3 for both.
|
| cl_showents | | | Dump entity list to console.
|
| cl_showerror | 0 | Yes | Show prediction errors, 2 for above plus detailed field deltas.
|
| cl_showevents | 0 | Yes | Print event firing info in the console
|
| cl_showfps | 0 | | See Optimization Commands.
|
| cl_showpos | 0 | | Draw current position at top of screen
|
| cl_ShowSunVectors | 0 | | None
|
| cl_showtextmsg | 1 | | Enable/disable text messages printing on the screen.
|
| cl_sidespeed | 400 | | None
|
| cl_slist | 10 | | Number of seconds to wait for server ping responses when checking for server on your lan
|
| cl_smooth | 1 | | Smooth view/eye origin after prediction errors
|
| cl_smoothtime | 0 | | Smooth client's view after prediction error over this many seconds
|
| cl_soundemitter_flush | | | Flushes the sounds.txt system (client only)
|
| cl_soundfile | 0 | | Jingle sound file.
|
| cl_soundscape_flush | | | Flushes the client side soundscapes
|
| cl_soundscape_printdebuginfo | | | print soundscapes
|
| cl_starfield_diameter | 128 | | None
|
| cl_starfield_distance | 256 | | None
|
| cl_sun_decay_rate | 0 | Yes | None
|
| cl_team | 0 | | Default team when joining a game
|
| cl_timeout | 30 | | After this many seconds without receiving a packet from the server, the client will disconnect itself
|
| cl_updaterate | 20 | | Number of packets per second of updates you are requesting from the server
|
| cl_upspeed | 320 | | None
|
| cl_view | | | Set the view entity index.
|
| cl_winddir | 0 | | Weather effects wind direction angle
|
| cl_windspeed | 0 | | Weather effects wind speed scalar
|
| cl_yawspeed | 210 | | None
|
| clear | | | Clear all console output.
|
| clear_debug_overlays | | | clears debug overlays
|
| clientport | 27005 | | Host game client port
|
| closecaption | 0 | | Enable close captioning.
|
| cmd | | | Forward command to server.
|
| collision_shake_amp | 0 | | None
|
| collision_shake_freq | 0 | | None
|
| collision_shake_time | 0 | | None
|
| combine_guard_spawn_health | 1 | | None
|
| combine_spawn_health | 1 | | None
|
| +commandermousemove | | | None
|
| -commandermousemove | | | None
|
| +commandmenu | | | Gold Source Command Menu
|
| -commandmenu | | | None
|
| con_drawnotify | 1 | | Disables drawing of notification area (for taking screenshots).
|
| con_enable | 1 | | Allows the console to be activated.
|
| con_notifytime | 8 | | How long to display recent console text to the upper part of the game window
|
| con_nprint_bgalpha | 50 | | Con_NPrint background alpha.
|
| con_nprint_bgborder | 5 | | Con_NPrint border size.
|
| con_trace | 0 | | Print console text to low level printout.
|
| connect | | | Connect to specified server.
|
| contimes | 8 | | Number of console lines to overlay for debugging.
|
| coop | 0 | | Cooperative play.
|
| CreateHairball | | | None
|
| creditsdone | | | None
|
| crosshair | 1 | | None
|
| curve_bias | 0 | | None
|
| cvarlist | | | Show the list of convars/concommands.
|
| Command | Default | Cheat? | Help Text
|
| echo | | | Echo text to console.
|
| editdemo | | | Edit a recorded demo file (.dem ).
|
| endmovie | | | Stop recording movie frames.
|
| english | 1 | | If set to 1, running the english language set of assets.
|
| ent_absbox | | | Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
- Arguments
- {entity_name} / {class_name} / no argument picks what player is looking at
|
| ent_bbox | | | Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays.
- Arguments
- {entity_name} / {class_name} / no argument picks what player is looking at
|
| ent_debugkeys | 0 | | None
|
| ent_dump | | | Usage: ent_dump <entity name></pre>
|
| ent_fire | | | Usage: ent_fire <target> [action] [value] [delay]
|
| ent_info | | | Usage: ent_info <class name></pre>
|
| ent_messages | | | Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives.
- Arguments
- {entity_name} / {class_name} / no argument picks what player is looking at
|
| ent_messages_draw | 0 | Yes | Visualizes all entity input/output activity.
|
| ent_name | | | None
|
| ent_pause | | | Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'.
|
| ent_pivot | | | Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red).
- Arguments
- {entity_name} / {class_name} / no argument picks what player is looking at
|
| ent_rbox | | | Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
- Arguments
- {entity_name} / {class_name} / no argument picks what player is looking at
|
| ent_remove | | | Removes the given entity(s)
- Arguments
- {entity_name} / {class_name} / no argument picks what player is looking at
|
| ent_remove_all | | | Removes all entities of the specified type;Arguments: {entity_name} / {class_name}
|
| ent_setname | | | Sets the targetname of the given entity(s)
- Arguments
- {entity_name} / {class_name} / no argument picks what player is looking at
|
| ent_show_response_criteria | | | Print, to the console, an entity's current criteria set used to select responses.
- Arguments
- {entity_name} / {class_name} / no argument picks what player is looking at
|
| ent_step | | | When 'ent_pause' is set this will step through one waiting input / output message at a time.
|
| ent_text | | | Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
- Arguments
- {entity_name} / {class_name} / no argument picks what player is looking at
|
| envmap | | | None
|
| escape | | | Escape key pressed.
|
| exec | | | Executes a config, // exec config_default.cfg
|
| exit | | | Exit the engine.
|
| Command | Default | Cheat? | Help Text
|
| m_customaccel | 0 | | Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale).
Formula: mousesensitivity = ( rawmousedelta^m_customaccel_exponent ) * m_customaccel_scale + sensitivity. If mode is 2, then x and y sensitivity are scaled by m_pitch and m_yaw respectively.
|
| m_customaccel_exponent | 1 | | Mouse move is raised to this power before being scaled by scale factor.
|
| m_customaccel_max | 0 | | Max mouse move scale factor, 0 for no limit
|
| m_customaccel_scale | 0 | | Custom mouse acceleration value.
|
| m_filter | 0 | | Mouse filtering (set this to 1 to average the mouse over 2 frames).
|
| m_forward | 1 | | Mouse forward factor.
|
| m_mouseaccel1 | 0 | | Windows mouse acceleration initial threshold (2x movement).
|
| m_mouseaccel2 | 0 | | Windows mouse acceleration secondary threshold (4x movement).
|
| m_mousespeed | 1 | | Windows mouse speed factor (range 1 to 20).
|
| m_pitch | 0 | | Mouse pitch factor.
|
| m_side | 0 | | Mouse side factor.
|
| m_yaw | 0 | | Mouse yaw factor.
|
| map | | | Start playing on specified map.
|
| map_background | | | Runs a map as the background to the main menu.
|
| map_edit | | | None
|
| map_noareas | 0 | | Disable area to area connection testing.
|
| mapcyclefile | mapcycle.txt | | Sets the map cycle file to use for cycling maps.
|
| maps | | | Displays list of maps.
|
| mat_antialias | 0 | | None
|
| mat_bloom | 1 | | None
|
| mat_bufferprimitives | 1 | | None
|
| mat_bumpbasis | 0 | | None
|
| mat_bumpmap | 1 | | Toggles bumpmap rendering on/off.
|
| mat_camerarendertargetoverlaysize | 128 | Yes | None
|
| mat_clipz | 1 | | None
|
| mat_compressedtextures | 1 | | None
|
| mat_configcurrent | | | Show the current video control panel config for the material system.
|
| mat_crosshair | | | Display the name of the material/texture under the crosshair.
|
| mat_debug | | | None
|
| mat_debugdepth | 0 | | None
|
| mat_debugdepthmode | 0 | | None
|
| mat_debugdepthval | 128 | | None
|
| mat_debugdepthvalmax | 256 | | None
|
| mat_depthbias_decal | -262144 | | None
|
| mat_depthbias_normal | 0 | Yes | None
|
| mat_diffuse | 1 | | None
|
| mat_drawflat | 0 | Yes | None
|
| mat_drawwater | 1 | Yes | None
|
| mat_dxlevel | 90 | | None
|
| mat_envmapsize | 128 | | None
|
| mat_envmaptgasize | 32 | | None
|
| mat_fastnobump | 0 | | None
|
| mat_fastspecular | 1 | | Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
|
| mat_fillrate | 0 | Yes | None
|
| mat_filterlightmaps | 1 | | Smooths lightmaps. Lighting appears blocky when this is off.
|
| mat_filtertextures | 1 | | Smooths textures. Textures appear blocky when this is off.
|
| mat_forceaniso | 1 | | Sets Anistropic Filtering Level
|
| mat_forcedynamic | 0 | Yes | None
|
| mat_forcehardwaresync | 1 | | None
|
| mat_frame_sync_enable | 1 | Yes | None
|
| mat_frame_sync_force_texture | 0 | Yes | Force frame syncing to lock a managed texture.
|
| mat_framebuffercopyoverlaysize | 128 | | None
|
| mat_fullbright | 0 | Yes | None
|
| mat_hsv | 0 | | None
|
| mat_info | | | Shows material system info
|
| mat_leafvis | 0 | | Draw wireframe of current leaf
|
| mat_levelflush | 1 | | None
|
| mat_loadtextures | 1 | | None
|
| mat_luxels | 0 | Yes | None
|
| mat_maxframelatency | 1 | | None
|
| mat_measurefillrate | 0 | Yes | None
|
| mat_mipmaptextures | 1 | | None
|
| mat_monitorgamma | 2 | | Monitor gamma (typically 2.2 for CRT and 1.7 for LCD).
|
| mat_norendering | 0 | | None
|
| mat_normalmaps | 0 | Yes | None
|
| mat_normals | 0 | Yes | None
|
| mat_parallaxmap | 0 | | None
|
| mat_picmip | 0 | | Sets texture quality. Is the same as the "Texture Detail" menu. Values are 0-High, 1-Medium, 2-Low
|
| mat_proxy | 0 | | None
|
| mat_reducefillrate | 0 | | None
|
| mat_reloadallmaterials | | | None
|
| mat_reloadmaterial | | | None
|
| mat_reloadtextures | | | None
|
| mat_reversedepth | 0 | Yes | None
|
| mat_savechanges | | | Saves current video configuration to the registry.
|
| mat_setvideomode | | | Sets the width, height, windowed state of the material system.
|
| mat_shadowstate | 1 | | None
|
| mat_show_texture_memory_usage | 0 | | Display the texture memory usage on the HUD.
|
| mat_showcamerarendertarget | 0 | Yes | None
|
| mat_showenvmapmask | 0 | | None
|
| mat_showframebuffertexture | 0 | Yes | None
|
| mat_showlightmapcomponent | 0 | | 0: show normal-mapped lightmap 1: show component 11: show component 21: show component 3
|
| mat_showlightmappage | -1 | | None
|
| mat_showlowresimage | 0 | | None
|
| mat_showmaterials | | | Show materials.
|
| mat_showmaterialsverbose | | | None
|
| mat_showmiplevels | 0 | | None
|
| mat_showtextures | | | Show textures.
|
| mat_showwatertextures | 0 | Yes | None
|
| mat_skybloomamount | 1 | | None
|
| mat_slopescaledepthbias_decal | 0 | Yes | None
|
| mat_slopescaledepthbias_normal | 0 | Yes | None
|
| mat_softwarelighting | 0 | | None
|
| mat_softwareskin | 0 | | None
|
| mat_specular | 1 | | Enable/Disable specularity for performance testing. Will cause a material reload upon change.
|
| mat_spewvertexandpixelshaders | | | Print all vertex and pixel shaders currently loaded to the console.
|
| mat_stub | 0 | Yes | None
|
| mat_suppress | | | Suppress a material from drawing
|
| mat_surfaceid | 0 | | None
|
| mat_surfacemat | 0 | | None
|
| mat_texture_limit | -1 | | If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying performance cliffs. The value is in kilobytes.
|
| +mat_texture_list | | | None
|
| -mat_texture_list | | | None
|
| mat_texture_list | 0 | | For debugging, show a list of used textures per frame
|
| mat_texture_list_all | 0 | | If this is nonzero, then the texture list panel will show all currently-loaded textures.
|
| mat_texturelist_directories | 0 | | None
|
| mat_texturelist_files | 1 | | None
|
| mat_trilinear | 1 | | None
|
| mat_viewportscale | 1 | Yes | Debugging viewport scale
|
| mat_vsync | 0 | | Force sync to vertical retrace
|
| mat_wateroverlaysize | 128 | | None
|
| mat_wireframe | 0 | | See Optimization Commands.
|
| mat_yuv | 0 | | Turns the screen monochrome
|
| maxplayers | | | Change the maximum number of players allowed on this server.
|
| mem_dump | | | Dump memory stats.
|
| mem_dumpstats | 0 | | Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
|
| mem_force_flush | 0 | | Force cache flush of unlocked resources on every alloc.
|
| metropolice_charge | 1 | | None
|
| metropolice_chase_use_follow | 0 | | None
|
| metropolice_move_and_melee | 1 | | None
|
| minisave | | | Saves game (for current level only!)
|
| mod_forcedata | 1 | | Forces all model file data into cache on model load.
|
| monk_headshot_freq | 2 | | None
|
| mortar_visualize | 0 | | None
|
| +movedown | | | None
|
| -movedown | | | None
|
| +moveleft | | | None
|
| -moveleft | | | None
|
| +moveright | | | None
|
| -moveright | | | None
|
| +moveup | | | None
|
| -moveup | | | None
|
| mp_allowNPCs | 1 | | None
|
| mp_autoteambalance | 1 | | None - New Source Engine
|
| mp_autoteambalance_delay | 1 | | Time after the teams become unbalanced to attempt to switch players. - New Source Engine
|
| mp_autoteambalance_warning_delay | 1 | | Time after the teams become unbalanced to print a balance warning. - New Source Engine
|
| mp_allowspectators | 1 | | Toggles whether the server allows spectator mode or not.
|
| mp_autocrosshair | 1 | | None
|
| mp_bonusroundtime | 1 | | Time after round win until round restarts - New Source Engine
|
| mp_buytime | 1.5 | | Time players have to buy weapons
|
| mp_chattime | 10 | | Amount of time players can chat after the game is over.
|
| mp_decals | 200 | | None
|
| mp_defaultteam | 0 | | None
|
| mp_enableroundwaittime | 1 | | Enable timers to wait between rounds. - New Source Engine
|
| mp_facefronttime | 3 | | After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
|
| mp_falldamage | 0 | | None
|
| mp_feetyawrate | 720 | | How many degrees per second that we can turn our feet or upper body.
|
| mp_flashlight | 0 | | None
|
| mp_footsteps | 1 | | None
|
| mp_forcecamera | 0 | | Restricts spectator modes for dead players.
|
| mp_forcerespawn | 1 | | None
|
| mp_fraglimit | 0 | | None
|
| mp_friendlyfire | 0 | | None
|
| mp_ik | 1 | | Use IK on in-place turns.
|
| mp_logecho | 1 | | None
|
| mp_logfile | 1 | | None
|
| mp_maxrounds | 1 | | Max number of rounds to play before server changes maps - New Source Engine.
|
| mp_restartround | 1 | | If non-zero, the current round will restart in the specified number of seconds - New Source Engine.
|
| mp_stalemate_timelimit | 1 | | Timelimit (in seconds) of the stalemate round. - New Source Engine.
|
| mp_teamlist | 0 | | None
|
| mp_teamoverride | 1 | | None
|
| mp_teamplay | 0 | | None
|
| mp_teams_unbalance_limit | 1 | | Teams are unbalanced when one team has this many more players than the other team. (0 disables check) - New Source Engine.
|
| mp_timelimit | 0 | | Game time per map in minutes.
|
| mp_weaponstay | 0 | | None
|
| mp_winlimit | 0 | | Max number of rounds one team can win before server changes maps - New Source Engine.
|
| mp3 | | | (Counter-Strike: Source only) Starts the Valve MP3 Player.
|
| muzzleflash_light | 1 | | None
|
| Command | Default | Cheat? | Help Text
|
| name | 0 | | Current user name.
|
| nav_begin_area | | | Defines a corner of a new Area. To complete the Area, drag the opposite corner to the desired location and issue a 'nav_end_area' command.
|
| nav_clear_walkable_marks | | | Erase any previously placed walkable positions.
|
| nav_connect | | | To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first.
|
| nav_corner_lower | | | Lower the selected corner of the currently marked Area.
|
| nav_corner_raise | | | Raise the selected corner of the currently marked Area.
|
| nav_corner_select | | | Select a corner of the currently marked Area. Use multiple times to access all four corners.
|
| nav_crouch | | | Toggles the 'must crouch in this area' flag used by the AI system.
|
| nav_delete | | | Deletes the currently highlighted Area.
|
| nav_disconnect | | | To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas.
|
| nav_edit | 0 | | Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
|
| nav_end_area | | | Defines the second corner of a new Area and creates it.
|
| nav_generate | | | Generate a Navigation Mesh for the current map and save it to disk.
|
| nav_jump | | | Toggles the 'traverse this area by jumping' flag used by the AI system.
|
| nav_load | | | Loads the Navigation Mesh for the current map.
|
| nav_mark | | | Marks the Area under the cursor for manipulation by subsequent editing commands.
|
| nav_mark_unnamed | | | Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
|
| nav_mark_walkable | | | Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh.
|
| nav_merge | | | To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command.
|
| nav_no_jump | | | Toggles the 'don't jump in this area' flag used by the AI system.
|
| nav_place_floodfill | | | Sets the Place of the Area under the cursor to the current Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area.
|
| nav_place_pick | | | Sets the current Place to the Place of the Area under the cursor.
|
| nav_precise | | | Toggles the 'don't avoid obstacles' flag used by the AI system.
|
| nav_quicksave | 1 | | Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
|
| nav_save | | | Saves the current Navigation Mesh to disk.
|
| nav_show_approach_points | 0 | | Show Approach Points in the Navigation Mesh.
|
| nav_show_danger | 0 | | Show current 'danger' levels.
|
| nav_splice | | | To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
|
| nav_split | | | To split an Area into two, align the split line using your cursor and invoke the split command.
|
| nav_strip | | | Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
|
| nav_toggle_place_mode | | | Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
|
| nav_toggle_place_painting | | | Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
|
| nav_use_place | | | If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
|
| net_blockmsg | 0 | Yes | 1|name>
|
| net_channels | | | Shows net channel info.
|
| net_chokeloop | 0 | | Apply bandwidth choke to loopback packets.
|
| net_drawslider | 0 | | Draw completion slider during signon.
|
| net_droppackets | 0 | Yes | Drops next n packets on client.
|
| net_fakelag | 0 | Yes | Lag all incoming network data (including loopback) by this many milliseconds.
|
| net_fakeloss | 0 | Yes | Simulate packet loss as a percentage (negative means drop 1/n packets).
|
| net_graph | 0 | | Draw the network usage graph.
|
| net_graphheight | 64 | | None
|
| net_graphpos | 1 | | None
|
| net_graphsolid | 1 | | None
|
| net_maxfilesize | 16 | | Max filesize server can transfer to clients.
|
| net_maxfragments | 1280 | | Max fragment bytes per packet.
|
| net_scale | 5 | | None
|
| net_showdrop | 0 | | Show dropped packets in console
|
| net_showevents | 0 | | Print game event infos to console.
|
| net_showfragments | 0 | | Show netchannel fragments.
|
| net_showmsg | 0 | | 1|name>
|
| net_showpeaks | 0 | | Show messages for large packets only: <size>
|
| net_showsplits | 0 | | Show info about packet splits.
|
| net_showtcp | 0 | | Dump TCP stream summary to console.
|
| net_showudp | 0 | | Dump UPD packets summary to console
|
| net_start | | | Initializes multiplayer network sockets.
|
| net_synctags | 0 | Yes | Insert tokens into the net stream to find client/server mismatches.
|
| next | 0 | Yes | Set to 1 to advance to next frame ( when singlestep == 1 )
|
| nextdemo | | | Play next demo in sequence.
|
| noclip | | Yes | Toggle. Player becomes non-solid and flies. Useful for developers and players that have gotten physically stuck.
|
| notarget | | | Toggle. Player becomes hidden to NPCs.
|
| npc_ammo_deplete | | | Subtracts half of the target's ammo.
|
| npc_barnacle_swallow | 0 | | Use prototype swallow code.
|
| npc_bipass | | | Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, successful bypasses are shown in green.
- Arguments
- {entity_name} / {class_name} / no argument picks what player is looking at.
|
| npc_citizen_auto_player_squad | 1 | | None
|
| npc_citizen_auto_player_squad_allow_use | 0 | | None
|
| npc_citizen_explosive_resist | 0 | | None
|
| npc_citizen_insignia | 0 | | None
|
| npc_citizen_squad_marker | 0 | | None
|
| npc_combat | | | Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text)
- Arguments
- {entity_name} / {class_name} / no argument picks what player is looking at.
|
| npc_conditions | | | Displays all the current AI conditions that an NPC has in the overlay text.
- Arguments
- {entity_name} / {class_name} / no argument picks what player is looking at.
|
| npc_create | | | Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level.
- Arguments
- {npc_class_name}.
|
| npc_create_aimed | | | Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level.
- Arguments
- {npc_class_name}.
|
| npc_create_equipment | 0 | | None
|
| npc_destroy | | | Removes the given NPC(s) from the universe
- Arguments
- {entity_name} / {class_name} / no argument picks what player is looking at.
|
| npc_destroy_unselected | | | Removes all NPCs from the universe that aren't currently selected.
|
| npc_enemies | | | Shows memory of NPC. Draws an X on top of each memory.
- Blue
- Eluded entities (don't know where it went)
- Green
- Unreachable entities (can't get to it)
- Red
- Current enemy
- Magenta
- Current target entity
- Pink
- All other entities drawn
- Arguments
- {npc_name} / {npc class_name} / no argument picks what player is looking at.
|
| npc_focus | | | Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one)
- Arguments
- {npc_name} / {npc class_name} / no argument picks what player is looking at.
|
| npc_freeze | | | Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.
|
| npc_go | | | Selected NPC(s) will go to the location that the player is looking (shown with a purple box).
|
| npc_go_do_run | 1 | | Set whether should run on NPC go.
|
| npc_go_random | | | Sends all selected NPC(s) to a random node.
|
| npc_heal | | | Heals the target back to full health.
|
| npc_height_adjust | 1 | | Enable test mode for ik height adjustment.
|
| npc_kill | | | Kills the given NPC(s)
- Arguments
- {npc_name} / {npc class_name} / no argument picks what player is looking at.
|
| npc_nearest | | | Draw's a while box around the NPC(s) nearest node
- Arguments
- {npc_name} / {npc class_name} / no argument picks what player is looking at.
|
| npc_reset | | | Reloads schedules for all NPC's from their script files.
|
| npc_route | | | Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectangles. Line is color coded in the following manner:
- Blue
- Path to a node
- Cyan
- Detour around an object (triangulation)
- Red
- Jump
- Maroon
- Path to final target position
- Arguments
- {npc_name} / {npc class_name} / no argument picks what player is looking at.
|
| npc_select | | | Selects or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box
- Arguments
- {npc_name} / {npc class_name} / no argument picks what player is looking at
|
| npc_sentences | 0 | | None
|
| npc_speakall | | | Force the npc to try and speak all their responses.
|
| npc_squads | | | Obsolete. Replaced by npc_combat.
|
| npc_steering | | | Displays the steering obstructions of the NPC (used to perform local avoidance)
- Arguments
- {npc_name} / {npc class_name} / no argument picks what player is looking at.
|
| npc_steering_all | | | Displays the steering obstructions of all NPCs (used to perform local avoidance).
|
| npc_strider_height_adj | 0 | | None
|
| npc_strider_shake_ropes_magnitude | 150 | | None
|
| npc_strider_shake_ropes_radius | 1200 | | None
|
| npc_task_text | | | Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedule
- Arguments
- {npc_name} / {npc class_name} / no argument picks what player is looking at.
|
| npc_tasks | | | Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text)
- Arguments
- {npc_name} / {npc class_name} / no argument picks what player is looking at.
|
| npc_thinknow | | | Trigger NPC to think.
|
| npc_viewcone | | | Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is)
- Arguments
- {npc_name} / {npc class_name} / no argument picks what player is looking at.
|
| npc_vphysics | 0 | | None
|
| Command | Default | Cheat? | Help Text
|
| save | | | Saves current game.
|
| say | | | Display player message
|
| say_team | | | Display player message to team
|
| scene_allowoverrides | 1 | | When playing back a choreographed scene, allow per-model expression overrides.
|
| scene_flatturn | 1 | | None
|
| scene_flush | | | Flush all .vcds from the cache and reload from disk.
|
| scene_forcecombined | 0 | | When playing back, force use of combined .wav files even in english.
|
| scene_maxcaptionradius | 1200 | | Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
|
| scene_print | 0 | | When playing back a scene, print timing and event info to console.
|
| scene_showfaceto | 0 | | When playing back, show the directions of faceto events.
|
| scene_showlook | 0 | | When playing back, show the directions of look events.
|
| scene_showmoveto | 0 | | When moving, show the end location.
|
| +score | | | Show scores ep2 engine
|
| -score | | | Show scores ep2 engine
|
| +scores | | | Show scores classic
|
| -scores | | | Show scores classic
|
| scr_centertime | 2 | | None
|
| screenshot | | | Take a screenshot.
|
| sensitivity | 3 | | Mouse sensitivity.
|
| servercfgfile | 0 | | None
|
| setang | | | Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
|
| setmaster | | | None
|
| setmodel | | | Changes's player's model
|
| setpause | | | Set the pause state of the server.
|
| setpos | | | Move player to specified origin (must have sv_cheats).
|
| shake | | | Shake the screen.
|
| shake_show | 0 | | Displays a list of the active screen shakes.
|
| shake_stop | | | Stops all active screen shakes.
|
| +showbudget | | | None
|
| -showbudget | | | None
|
| +showbudget_texture | | | None
|
| -showbudget_texture | | | None
|
| showbudget_texture | 0 | | Enable the texture budget panel.
|
| +showbudget_texture_global | | | None
|
| -showbudget_texture_global | | | None
|
| showhitlocation | 0 | | None
|
| showinfo | | | Shows a info panel: <type> <title> <message> [<command>]
|
| showpanel | | | Shows a viewport panel <name>
|
| showparticlecounts | 0 | | Display number of particles drawn per frame
|
| +showscores | | | Show scores, any GS/Source
|
| -showscores | | | Show scores, any GS/Source
|
| showsniperdist | 0 | | None
|
| showsniperlines | 0 | | None
|
| showtriggers | 0 | Yes | Shows trigger brushes
|
| showtriggers_toggle | | | Toggle show triggers
|
| +showvprof | | | None
|
| -showvprof | | | None
|
| singlestep | 0 | Yes | Run engine in single step mode ( set next to 1 to advance a frame )
|
| sk_airboat_drain_rate | 10 | | None
|
| sk_airboat_max_ammo | 100 | | None
|
| sk_airboat_recharge_rate | 15 | | None
|
| sk_allow_autoaim | 1 | | None
|
| sk_ally_regen_time | 0 | | Time taken for an ally to regenerate a point of health.
|
| sk_ammo_qty_scale1 | 1 | | None
|
| sk_ammo_qty_scale2 | 1 | | None
|
| sk_ammo_qty_scale3 | 0 | | None
|
| sk_antlion_health | 30 | | None
|
| sk_antlion_jump_damage | 5 | | None
|
| sk_antlion_swipe_damage | 5 | | None
|
| sk_antlionguard_dmg_charge | 20 | | None
|
| sk_antlionguard_dmg_shove | 10 | | None
|
| sk_antlionguard_health | 500 | | None
|
| sk_apc_health | 750 | | None
|
| sk_apc_missile_damage | 15 | | None
|
| sk_auto_reload_time | 3 | | None
|
| sk_autoaim_scale1 | 1 | | None
|
| sk_autoaim_scale2 | 0 | | None
|
| sk_barnacle_health | 35 | | Barnacle spawn health.
|
| sk_barney_health | 35 | | None
|
| sk_battery | 15 | | None
|
| sk_bullseye_health | 35 | | None
|
| sk_citizen_giveammo_player_delay | 10 | | None
|
| sk_citizen_heal_ally | 30 | | None
|
| sk_citizen_heal_ally_delay | 20 | | None
|
| sk_citizen_heal_ally_min_pct | 0 | | None
|
| sk_citizen_heal_player | 25 | | None
|
| sk_citizen_heal_player_delay | 25 | | None
|
| sk_citizen_heal_player_min_forced | 10 | | None
|
| sk_citizen_heal_player_min_pct | 0 | | None
|
| sk_citizen_health | 40 | | None
|
| sk_citizen_player_stare_dist | 72 | | None
|
| sk_citizen_player_stare_time | 1 | | None
|
| sk_citizen_stare_heal_time | 5 | | None
|
| sk_combine_ball_search_radius | 512 | | None
|
| sk_combine_guard_health | 70 | | None
|
| sk_combine_guard_kick | 15 | | None
|
| sk_combine_s_health | 50 | | None
|
| sk_combine_s_kick | 10 | | None
|
| sk_combineball_guidefactor | 1 | | None
|
| sk_combineball_seek_angle | 15 | | None
|
| sk_combineball_seek_kill | 0 | | None
|
| sk_crow_health | 1 | | None
|
| sk_crow_melee_dmg | 0 | | None
|
| sk_crowbar_lead_time | 0 | | None
|
| sk_dmg_homer_grenade | 20 | | None
|
| sk_dmg_inflict_scale1 | 1 | | None
|
| sk_dmg_inflict_scale2 | 1 | | None
|
| sk_dmg_inflict_scale3 | 0 | | None
|
| sk_dmg_pathfollower_grenade | 0 | | None
|
| sk_dmg_sniper_penetrate_npc | 0 | | None
|
| sk_dmg_sniper_penetrate_plr | 0 | | None
|
| sk_dmg_take_scale1 | 0 | | None
|
| sk_dmg_take_scale2 | 1 | | None
|
| sk_dmg_take_scale3 | 1 | | None
|
| sk_dropship_container_health | 750 | | None
|
| sk_dynamic_resupply_modifier | 1 | | None
|
| sk_env_headcrabcanister_shake_amplitude | 50 | | None
|
| sk_env_headcrabcanister_shake_radius | 1024 | | None
|
| sk_env_headcrabcanister_shake_radius_vehicle | 2500 | | None
|
| sk_fraggrenade_radius | 250 | | None
|
| sk_gunship_burst_dist | 768 | | None
|
| sk_gunship_burst_min | 800 | | None
|
| sk_gunship_burst_size | 15 | | None
|
| sk_gunship_health_increments | 5 | | None
|
| sk_headcrab_fast_health | 10 | | None
|
| sk_headcrab_health | 10 | | None
|
| sk_headcrab_melee_dmg | 5 | | None
|
| sk_headcrab_poison_health | 35 | | None
|
| sk_healthcharger | 50 | | None
|
| sk_healthkit | 25 | | None
|
| sk_healthvial | 10 | | None
|
| sk_helicopter_burstcount | 12 | | How many shot bursts to fire after charging up. The bigger the number, the longer the firing is
|
| sk_helicopter_drone_speed | 450 | | How fast does the zapper drone move?
|
| sk_helicopter_firingcone | 20 | | The angle in degrees of the cone in which the shots will be fired
|
| sk_helicopter_grenadedamage | 30 | | The amount of damage the helicopter grenade deals.
|
| sk_helicopter_grenadeforce | 55000 | | The physics force that the helicopter grenade exerts.
|
| sk_helicopter_grenaderadius | 275 | | The damage radius of the helicopter grenade.
|
| sk_helicopter_health | 5600 | | None
|
| sk_helicopter_roundsperburst | 5 | | How many shots to fire in a single burst
|
| sk_homer_grenade_radius | 100 | | None
|
| sk_ichthyosaur_health | 200 | | None
|
| sk_ichthyosaur_melee_dmg | 8 | | None
|
| sk_jeep_gauss_damage | 15 | | None
|
| sk_manhack_health | 25 | | None
|
| sk_manhack_melee_dmg | 20 | | None
|
| sk_manhack_v2 | 1 | | None
|
| sk_max_357 | 12 | | Size of clip
|
| sk_max_alyxgun | 150 | | Size of clip
|
| sk_max_ar2 | 60 | | Size of clip
|
| sk_max_ar2_altfire | 3 | | Size of clip
|
| sk_max_buckshot | 30 | | Size of clip
|
| sk_max_crossbow | 10 | | Max number of arrows
|
| sk_max_gauss_round | 30 | | None
|
| sk_max_grenade | 5 | | None
|
| sk_max_pistol | 150 | | Size of clip
|
| sk_max_rpg_round | 3 | | None
|
| sk_max_smg1 | 225 | | Size of clip
|
| sk_max_smg1_grenade | 3 | | None
|
| sk_max_sniper_round | 30 | | None
|
| sk_metropolice_health | 40 | | None
|
| sk_metropolice_simple_health | 26 | | None
|
| sk_metropolice_stitch_along_hitcount | 2 | | None
|
| sk_metropolice_stitch_at_hitcount | 1 | | None
|
| sk_metropolice_stitch_behind_hitcount | 3 | | None
|
| sk_metropolice_stitch_distance | 1000 | | None
|
| sk_metropolice_stitch_reaction | 1 | | None
|
| sk_metropolice_stitch_tight_hitcount | 2 | | None
|
| sk_npc_arm | 1 | | None
|
| sk_npc_chest | 1 | | None
|
| sk_npc_dmg_357 | 30 | | None
|
| sk_npc_dmg_airboat | 3 | | None
|
| sk_npc_dmg_alyxgun | 3 | | Damage done to NPCs from weapon_alyxgun
|
| sk_npc_dmg_ar2 | 3 | | None
|
| sk_npc_dmg_buckshot | 3 | | None
|
| sk_npc_dmg_combineball | 15 | | None
|
| sk_npc_dmg_crossbow | 10 | | None
|
| sk_npc_dmg_crowbar | 5 | | None
|
| sk_npc_dmg_dropship | 2 | | Dropship container cannon damage.
|
| sk_npc_dmg_fraggrenade | 75 | | None
|
| sk_npc_dmg_grenade | 75 | | None
|
| sk_npc_dmg_gunship | 40 | | None
|
| sk_npc_dmg_gunship_to_plr | 3 | | None
|
| sk_npc_dmg_helicopter | 6 | | Damage helicopter shots deal to everything but the player
|
| sk_npc_dmg_helicopter_to_plr | 3 | | Damage helicopter shots deal to the player
|
| sk_npc_dmg_pistol | 3 | | None
|
| sk_npc_dmg_rpg_round | 50 | | None
|
| sk_npc_dmg_smg1 | 3 | | None
|
| sk_npc_dmg_smg1_grenade | 50 | | None
|
| sk_npc_dmg_sniper_round | 100 | | None
|
| sk_npc_dmg_stunstick | 40 | | None
|
| sk_npc_head | 3 | | None
|
| sk_npc_leg | 1 | | None
|
| sk_npc_stomach | 1 | | None
|
| sk_pathfollower_grenade_radius | 0 | | None
|
| sk_player_arm | 1 | | None
|
| sk_player_chest | 1 | | None
|
| sk_player_head | 3 | | None
|
| sk_player_leg | 1 | | None
|
| sk_player_stomach | 1 | | None
|
| sk_plr_dmg_357 | 40 | | None
|
| sk_plr_dmg_airboat | 3 | | None
|
| sk_plr_dmg_alyxgun | 5 | | Damage done to players from weapon_alyxgun
|
| sk_plr_dmg_ar2 | 8 | | None
|
| sk_plr_dmg_buckshot | 8 | | None
|
| sk_plr_dmg_crossbow | 100 | | None
|
| sk_plr_dmg_crowbar | 10 | | None
|
| sk_plr_dmg_fraggrenade | 125 | | None
|
| sk_plr_dmg_grenade | 150 | | None
|
| sk_plr_dmg_pistol | 5 | | None
|
| sk_plr_dmg_rpg_round | 100 | | None
|
| sk_plr_dmg_smg1 | 4 | | None
|
| sk_plr_dmg_smg1_grenade | 100 | | None
|
| sk_plr_dmg_sniper_round | 20 | | None
|
| sk_plr_dmg_stunstick | 10 | | None
|
| sk_plr_grenade_drop_time | 30 | | None
|
| sk_plr_health_drop_time | 30 | | None
|
| sk_plr_num_shotgun_pellets | 7 | | None
|
| sk_rollermine_shock | 10 | | None
|
| sk_rollermine_stun_delay | 3 | | None
|
| sk_rollermine_vehicle_intercept | 1 | | None
|
| sk_scanner_dmg_dive | 25 | | None
|
| sk_scanner_health | 30 | | None
|
| sk_smg1_grenade_radius | 250 | | None
|
| sk_stalker_health | 50 | | None
|
| sk_stalker_melee_dmg | 5 | | None
|
| sk_strider_health | 350 | | None
|
| sk_strider_num_missiles1 | 5 | | None
|
| sk_strider_num_missiles2 | 7 | | None
|
| sk_strider_num_missiles3 | 7 | | None
|
| sk_suitcharger | 75 | | Dedicated to both the func_recharge and the item_suitcharger entity.
|
| sk_suitcharger_citadel | 500 | | Dedicated to both the func_recharge and the item_suitcharger entity.
|
| sk_suitcharger_citadel_maxarmor | 200 | | Dedicated to both the func_recharge and the item_suitcharger entity.
|
| sk_vortigaunt_armor_charge | 30 | | None
|
| sk_vortigaunt_dmg_claw | 10 | | None
|
| sk_vortigaunt_dmg_rake | 25 | | None
|
| sk_vortigaunt_dmg_zap | 50 | | None
|
| sk_vortigaunt_health | 100 | | None
|
| sk_weapon_ar2_alt_fire_duration | 2 | | None
|
| sk_weapon_ar2_alt_fire_mass | 150 | | None
|
| sk_weapon_ar2_alt_fire_radius | 10 | | None
|
| sk_zombie_dmg_both_slash | 25 | | None
|
| sk_zombie_dmg_one_slash | 10 | | None
|
| sk_zombie_health | 50 | | None
|
| sk_zombie_poison_dmg_spit | 20 | | None
|
| sk_zombie_poison_health | 175 | | None
|
| skill | 1 | | Game skill level (1-3).
|
| slist | | | List servers on your LAN.
|
| slot0 | | | None
|
| slot1 | | | None
|
| slot10 | | | None
|
| slot2 | | | None
|
| slot3 | | | None
|
| slot4 | | | None
|
| slot5 | | | None
|
| slot6 | | | None
|
| slot7 | | | None
|
| slot8 | | | None
|
| slot9 | | | None
|
| smoke_trail | 1 | | None
|
| smoothstairs | 1 | | Smooth player eye z coordinate when climbing stairs.
|
| snapto | | | None
|
| snd_async_fullyasync | 0 | | All playback is fully async (sound doesn't play until data arrives).
|
| snd_async_spew_blocking | 0 | | Spew message to console any time async sound loading blocks on file i/o.
|
| snd_disable_mixer_duck | 0 | | None
|
| snd_duckerattacktime | 0 | | None
|
| snd_duckerreleasetime | 2 | | None
|
| snd_duckerthreshold | 0 | | None
|
| snd_ducktovolume | 0 | | None
|
| snd_flushasync | | | Flush all async .wav data
|
| snd_foliage_db_loss | 4 | | None
|
| snd_gain | 1 | | None
|
| snd_gain_max | 1 | | None
|
| snd_gain_min | 0 | | None
|
| snd_memasync | | | Show async memory stats
|
| spec_track | 0 | | Tracks an entity in spec mode
|
| snd_mixahead | 0 | | None
|
| snd_mixvol | | | Set named Mixgroup to mix volume.
|
| snd_musicvolume | 1 | | Music volume
|
| snd_noextraupdate | 0 | | None
|
| snd_obscured_gain_dB | -2 | Yes | None
|
| snd_pitchquality | 1 | | None
|
| snd_profile | 0 | | None
|
| snd_rebuildaudiocache | | | Rebuilds all audio caches (_other, _other_rebuild, _sharedprecache, level caches) from reslists
|
| snd_refdb | 60 | | None
|
| snd_refdist | 36 | | None
|
| snd_restart | | | Restart sound system.
|
| snd_show | 0 | Yes | Show sounds info
|
| snd_showclassname | 0 | | None
|
| snd_showmixer | 0 | | None
|
| snd_showstart | 0 | Yes | None
|
| snd_soundmixer | 0 | | None
|
| snd_surround_speakers | 0 | | None
|
| snd_visualize | 0 | Yes | Show sounds location in world
|
| snd_vox_captiontrace | 0 | | Shows sentence name for sentences which are set not to show captions.
|
| snd_vox_globaltimeout | 300 | | None
|
| snd_vox_sectimetout | 300 | | None
|
| snd_vox_seqtimetout | 300 | | None
|
| snd_writemanifest | | | If running a game, outputs the precache manifest for the current level
|
| sndplaydelay | | | None
|
| sniperspeak | 0 | | None
|
| sniperviewdist | 35 | | None
|
| soundfade | | | Fade client volume.
|
| soundinfo | | | Describe the current sound device.
|
| soundlist | | | List all known sounds.
|
| soundpatch_captionlength | 2 | | How long looping soundpatch captions should display for.
|
| soundscape_fadetime | 3 | | Time to crossfade sound effects between soundscapes
|
| soundscape_flush | | | Flushes the server & client side soundscapes
|
| speak | | | Play a constructed sentence.
|
| spec_mode | | | Set spectator mode
|
| spec_next | | | Spectate next player
|
| spec_player | | | Spectate player by name
|
| spec_pos | | | dump position and angles to the console
|
| spec_prev | | | Spectate previous player
|
| spec_scoreboard | 0 | | None
|
| +speed | | | None
|
| -speed | | | None
|
| spike | | | generates a fake spike
|
| startdemos | | | Play demos in demo sequence.
|
| startmovie | | | Start recording movie frames.
|
| startupmenu | | | Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer mode.
|
| status | | | Display map and connection status.
|
| step_spline | 0 | | None
|
| stop | | | Finish recording demo.
|
| stopdemo | | | Stop playing back a demo.
|
| stopsound | | | Stops all playing sounds
|
| stopsoundscape | | | Stops all soundscape processing and fades current looping sounds
|
| +strafe | | | None
|
| -strafe | | | None
|
| strider_always_use_procedural_height | 0 | | None
|
| strider_ar2_altfire_dmg | 25 | | None
|
| strider_distributed_fire | 1 | | None
|
| strider_eyepositions | 0 | | None
|
| strider_free_knowledge | 0 | | None
|
| strider_free_pass_cover_dist | 120 | | None
|
| strider_free_pass_duration | 2 | | None
|
| strider_free_pass_move_tolerance | 320 | | None
|
| strider_free_pass_refill_rate | 0 | | None
|
| strider_free_pass_start_time | 3 | | None
|
| strider_idle_test | 0 | | None
|
| strider_immolate | 0 | | None
|
| strider_pct_height_no_crouch_move | 90 | | None
|
| strider_peek_eye_dist | 1 | | None
|
| strider_peek_eye_dist_z | 4 | | None
|
| strider_peek_time | 0 | | None
|
| strider_peek_time_after_damage | 4 | | None
|
| strider_show_cannonlos | 0 | | None
|
| strider_show_focus | 0 | | None
|
| strider_show_weapon_los_condition | 0 | | None
|
| strider_show_weapon_los_z | 0 | | None
|
| strider_test_height | 0 | | None
|
| stuffcmds | | | Parses and stuffs command line + commands to command buffer.
|
| suitvolume | 0 | | None
|
| surfaceprop | | | Reports the surface properties at the cursor
|
| sv_accelerate | 10 | | None
|
| sv_airaccelerate | 10 | | None
|
| sv_allowdownload | 1 | | Allow clients to download files
|
| sv_allowupload | 1 | | Allow clients to upload customizations files
|
| sv_alltalk | 0 | | Players can hear all other players, no team restrictions
|
| sv_alternateticks | 0 | | None
|
| sv_autojump | 0 | | None
|
| sv_autoladderdismount | 1 | | Automatically dismount from ladders when you reach the end (don't have to +USE).
|
| sv_autosave | 1 | | Set to 1 to save game on level transition. Does not affect autosave triggers.
|
| sv_backspeed | 0 | | How much to slow down backwards motion
|
| sv_bounce | 0 | | Bounce multiplier for when physically simulated objects collide with other objects.
|
| sv_cacheencodedents | 1 | | If set to 1, does an optimization to prevent extra SendTable_Encode calls.
|
| sv_cheats | 0 | | Allow cheats on server if set to 1
|
| sv_contact | 0 | | Contact email for server sysop
|
| sv_debug_player_use | 0 | | Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
|
| sv_debugmanualmode | 0 | | Make sure entities correctly report whether or not their network data has changed.
|
| sv_debugresponses | 0 | | Show verbose matching output (1 for simple, 2 for rule scoring)
|
| sv_deltaprint | 0 | | Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
|
| sv_downloadurl | 0 | | Allows Downloading of files via a webserver
|
| sv_deltatime | 0 | | Enable profiling of CalcDelta calls
|
| sv_dumpresponses | 0 | | Dump all response_rules.txt and rules (requires restart)
|
| sv_filterban | 1 | | Set packet filtering by IP mode
|
| sv_findsoundname | | | Find sound names which reference the specified wave files.
|
| sv_footsteps | 1 | | Play footstep sound for players
|
| sv_forcepreload | 0 | | Force server side preloading.
|
| sv_friction | 4 | | World friction.
|
| sv_gravity | 600 | | World gravity.
|
| sv_hltv | 0 | | Enables HLTV on this server.
|
| sv_infinite_aux_power | 0 | Yes | None
|
| sv_instancebaselines | 1 | | Enable instanced baselines. Saves network overhead.
|
| sv_ladderautomountdot | 0 | | When auto-mounting a ladder by looking up its axis, this is the tolerance for looking now directly along the ladder axis.
|
| sv_lan | 0 | | Server is a lan server ( no heartbeat, no authentication, no non-class C addresses, 9999.0 rate, etc.
|
| sv_logbans | 0 | | None
|
| sv_massreport | 0 | | None
|
| sv_maxrate | 0 | | Max bandwidth rate allowed on server, 0 == unlimited
|
| sv_maxspeed | 320 | | None
|
| sv_maxunlag | 1 | | Maximum lag compensation in seconds
|
| sv_maxupdaterate | 60 | | Maximum updates per second that the server will allow
|
| sv_maxvelocity | 3500 | | Maximum speed any ballistically moving object is allowed to attain per axis.
|
| sv_minrate | 0 | | Min bandwidth rate allowed on server, 0 == unlimited
|
| sv_minupdaterate | 10 | | Minimum updates per second that the server will allow
|
| sv_netvisdist | 10000 | Yes | Test networking visibility distance
|
| sv_noclipaccelerate | 5 | | None
|
| sv_noclipduringpause | 0 | Yes | If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
|
| sv_noclipspeed | 5 | | None
|
| sv_npc_talker_maxdist | 1024 | | NPCs over this distance from the player won't attempt to speak.
|
| sv_password | 0 | | Server password for entry into multiplayer games
|
| sv_pausable | 0 | | Is the server pausable.
|
| sv_precachegeneric | | | Usage: sv_precachegeneric <name> [ preload ] Add file to precache list.
|
| sv_precacheinfo | | | Show precache info.
|
| sv_precachemodel | | | Usage: sv_precachemodel <name> [ preload ] Add model to precache list.
|
| sv_precachesound | | | Usage: sv_precachesound <name> [ preload ] Add sound to precache list.
|
| sv_pushaway_clientside_size | 15 | | Minimum size of pushback objects
|
| sv_rcon_banpenalty | 0 | | Number of minutes to ban users who fail rcon authentication
|
| sv_rcon_maxfailures | 10 | | Max number of times a user can fail rcon authentication before being banned
|
| sv_rcon_minfailures | 5 | | Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
|
| sv_rcon_minfailuretime | 30 | | Number of seconds to track failed rcon authentications
|
| sv_region | -1 | | The region of the world to report this server in.
|
| sv_robust_explosions | 1 | | None
|
| sv_rollangle | 0 | | Max view roll angle
|
| sv_rollspeed | 200 | | None
|
| sv_sendtables | 0 | | Force full sendtable sending path.
|
| sv_show_crosshair_target | 0 | | None
|
| sv_showhitboxes | -1 | Yes | Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only).
|
| sv_showladders | 0 | | Show bbox and dismount points for all ladders (must be set before level load.)
|
| sv_skyname | 0 | | Current name of the skybox texture
|
| sv_soundemitter_filecheck | | | Report missing wave files for sounds and game_sounds files.
|
| sv_soundemitter_flush | | | Flushes the sounds.txt system (server only)
|
| sv_soundemitter_trace | 0 | | Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
|
| sv_soundscape_printdebuginfo | | | print soundscapes
|
| sv_specaccelerate | 5 | | None
|
| sv_specnoclip | 1 | | None
|
| sv_specspeed | 3 | | None
|
| sv_stats | 1 | | Collect CPU usage stats
|
| sv_stepsize | 18 | | None
|
| sv_stopspeed | 100 | | Minimum stopping speed when on ground.
|
| sv_stressbots | 0 | | If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
|
| sv_strict_notarget | 0 | | If set, notarget will cause entities to never think they are in the pvs
|
| sv_suppress_viewpunch | 0 | | None
|
| sv_teststepsimulation | 1 | | None
|
| sv_thinktimecheck | 0 | | Check for thinktimes all on same timestamp.
|
| sv_timeout | 65 | | After this many seconds without a message from a client, the client is dropped
|
| sv_unlag | 1 | | Enables player lag compensation
|
| sv_unlockedchapters | 14 | | Highest unlocked game chapter.
|
| sv_visiblemaxplayers | -1 | | Overrides the max players reported to prospective clients.
|
| sv_voicecodec | 0 | | Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
|
| sv_voiceenable | 1 | | None
|
| sv_wateraccelerate | 10 | | None
|
| sv_waterdist | 12 | | Vertical view fixup when eyes are near water plane.
|
| sv_waterfriction | 1 | | None
|