Console Command List/T
From Valve Developer Community
| Command | Default | Cheat? | Help Text |
|---|---|---|---|
| template_debug | 0 | None | |
| Test_CreateEntity | None | ||
| test_dispatcheffect | Test a client-side dispatch effect.
| ||
| Test_EHandle | None | ||
| test_entity_blocker | Test command that drops an entity blocker out in front of the player. | ||
| Test_InitRandomEntitySpawner | None | ||
| Test_Loop | Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
| ||
| Test_LoopCount | Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
| ||
| Test_LoopForNumSeconds | Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
| ||
| test_nav_opt | 1 | None | |
| Test_ProxyToggle_EnableProxy | None | ||
| Test_ProxyToggle_EnsureValue | None | ||
| Test_ProxyToggle_SetValue | None | ||
| Test_RandomChance | Test_RandomChance <percent chance, 0-100> <token1> <token2...> - roll the dice and maybe run the command following the percentage chance.
| ||
| Test_RandomizeInPVS | None | ||
| Test_RandomPlayerPosition | None | ||
| Test_RemoveAllRandomEntities | None | ||
| Test_RunFrame | None | ||
| Test_SendKey | None | ||
| Test_SpawnRandomEntities | None | ||
| Test_StartLoop | Test_StartLoop <loop name> - denote the start of a loop. Really just defines a named point you can jump to.
| ||
| Test_StartScript | Start a test script running. | ||
| Test_Wait | None | ||
| Test_WaitForCheckPoint | None | ||
| testhudanim | Test a HUD element animation. Arguments: <anim name>
| ||
| testscript_debug | 0 | Debug test scripts. | |
| texture_budget_background_alpha | 128 | How translucent the budget panel is | |
| texture_budget_panel_bottom_of_history_fraction | 0 | Number between 0 and 1 | |
| texture_budget_panel_global | 0 | Show global times in the texture budget panel. | |
| texture_budget_panel_height | 284 | Height in pixels of the budget panel | |
| texture_budget_panel_width | 512 | Width in pixels of the budget panel | |
| texture_budget_panel_x | 0 | Number of pixels from the left side of the game screen to draw the budget panel | |
| texture_budget_panel_y | 450 | Number of pixels from the top side of the game screen to draw the budget panel | |
| think_limit | 0 | Maximum think time in milliseconds, warning is printed if this is exceeded. | |
| thirdperson | Switch to third person camera. | ||
| timedemo | Play a demo and report performance info. | ||
| timedemoquit | Play a demo, report performance info, and then exit | ||
| timerefresh | Profile the renderer. | ||
| toggleconsole | Show/hide the console. | ||
| trace_report | 0 | None | |
| tracer_extra | 1 | None |
