Console Command List/P

From Valve Developer Community

Command Default Cheat? Help Text
particle_simulateoverflow0YesUsed for stress-testing particle systems. Randomly denies creation of particles.
password0Current server access password
pathShow the engine filesystem path.
pauseToggle the server pause state.
perfuiShow/hide the level performance tools UI.
perfvisualbenchmarkNone
perfvisualbenchmark_abortNone
phonemedelay0Phoneme delay to account for sound system latency.
phonemefilter0Time duration of box filter to pass over phonemes.
phonemesnap1Don't force visemes to always consider two phonemes, regardless of duration.
phys_impactforcescale1None
phys_penetration_error_time10Controls the duration of vphysics penetration error boxes.
phys_pushscale1None
phys_speeds0None
phys_stressbodyweights5None
phys_swapAutomatically swaps the current weapon for the physcannon and back again.
phys_timescale1Scale time for physics
phys_upimpactforcescale0None
physcannon_ball_cone0None
physcannon_chargetime2None
physcannon_cone0None
physcannon_maxforce1500None
physcannon_maxmass250None
physcannon_mega_pullforce8000None
physcannon_mega_tracelength850None
physcannon_minforce700None
physcannon_pullforce4000None
physcannon_tracelength250None
physics_budgetTimes the cost of each active object
physics_debug_entityDumps debug info for an entity
physics_highlight_activeTurns on the absbox for all active physics objects
physics_report_activeLists all active physics objects
physics_selectDumps debug info for an entity
physicsshadowupdate_render0None
pickerToggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at.
Arguments
Full - enables all debug information
pingDisplay ping to server.
pistol_use_new_accuracy1None
pixelvis_debugDump debug info
playPlay a sound.
playdemoPlay a recorded demo file (.dem ).
player_old_armor0None
player_showpredictedposition0None
player_showpredictedposition_timestep1None
player_squad_autosummon_debug0None
player_squad_autosummon_move_tolerance20None
player_squad_autosummon_player_tolerance10None
player_squad_autosummon_time5None
player_squad_autosummon_time_after_combat8None
player_squad_double_tap_time0None
player_squad_transient_commands1None
player_throwforce1000None
playflushPlay a sound, reloading from disk in case of changes.
playgamesoundPlay a sound from the game sounds txt file
playsoundscapeForces a soundscape to play
playvolPlay a sound at a specified volume.
plugin_loadLoads a plugin present in the addons directory.
plugin_printPrints loaded plugins (server).
plugin_unloadUnloads a plugin based on it's ID in plugin_print.
progress_enableNone
prop_crosshairShows name for prop looking at
prop_debugToggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
props_break_max_pieces-1None
pwatchent-1YesEntity to watch for prediction system changes.
pwatchvar0YesEntity variable to watch in prediction system for changes.