| Command | Default | Cheat? | Help Text
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| echo | | | Echo text to console.
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| editdemo | | | Edit a recorded demo file (.dem ).
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| endmovie | | | Stop recording movie frames.
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| english | 1 | | If set to 1, running the english language set of assets.
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| ent_absbox | | | Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
- Arguments
- {entity_name} / {class_name} / no argument picks what player is looking at
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| ent_bbox | | | Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays.
- Arguments
- {entity_name} / {class_name} / no argument picks what player is looking at
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| ent_debugkeys | 0 | | None
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| ent_dump | | | Usage: ent_dump <entity name></pre>
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| ent_fire | | | Usage: ent_fire <target> [action] [value] [delay]
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| ent_info | | | Usage: ent_info <class name></pre>
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| ent_messages | | | Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives.
- Arguments
- {entity_name} / {class_name} / no argument picks what player is looking at
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| ent_messages_draw | 0 | Yes | Visualizes all entity input/output activity.
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| ent_name | | | None
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| ent_pause | | | Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'.
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| ent_pivot | | | Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red).
- Arguments
- {entity_name} / {class_name} / no argument picks what player is looking at
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| ent_rbox | | | Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
- Arguments
- {entity_name} / {class_name} / no argument picks what player is looking at
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| ent_remove | | | Removes the given entity(s)
- Arguments
- {entity_name} / {class_name} / no argument picks what player is looking at
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| ent_remove_all | | | Removes all entities of the specified type;Arguments: {entity_name} / {class_name}
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| ent_setname | | | Sets the targetname of the given entity(s)
- Arguments
- {entity_name} / {class_name} / no argument picks what player is looking at
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| ent_show_response_criteria | | | Print, to the console, an entity's current criteria set used to select responses.
- Arguments
- {entity_name} / {class_name} / no argument picks what player is looking at
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| ent_step | | | When 'ent_pause' is set this will step through one waiting input / output message at a time.
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| ent_text | | | Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
- Arguments
- {entity_name} / {class_name} / no argument picks what player is looking at
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| envmap | | | None
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| escape | | | Escape key pressed.
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| exec | | | Execute script file.
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| exit | | | Exit the engine.
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