Console Command List/E

From Valve Developer Community

Command Default Cheat? Help Text
echoEcho text to console.
editdemoEdit a recorded demo file (.dem ).
endmovieStop recording movie frames.
english1If set to 1, running the english language set of assets.
ent_absboxDisplays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
Arguments
{entity_name} / {class_name} / no argument picks what player is looking at
ent_bboxDisplays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays.
Arguments
{entity_name} / {class_name} / no argument picks what player is looking at
ent_debugkeys0None
ent_dumpUsage: ent_dump <entity name></pre>
ent_fireUsage: ent_fire <target> [action] [value] [delay]
ent_infoUsage: ent_info <class name></pre>
ent_messagesToggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives.
Arguments
{entity_name} / {class_name} / no argument picks what player is looking at
ent_messages_draw0YesVisualizes all entity input/output activity.
ent_nameNone
ent_pauseToggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'.
ent_pivotDisplays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red).
Arguments
{entity_name} / {class_name} / no argument picks what player is looking at
ent_rboxDisplays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
Arguments
{entity_name} / {class_name} / no argument picks what player is looking at
ent_removeRemoves the given entity(s)
Arguments
{entity_name} / {class_name} / no argument picks what player is looking at
ent_remove_allRemoves all entities of the specified type;Arguments: {entity_name} / {class_name}
ent_setnameSets the targetname of the given entity(s)
Arguments
{entity_name} / {class_name} / no argument picks what player is looking at
ent_show_response_criteriaPrint, to the console, an entity's current criteria set used to select responses.
Arguments
{entity_name} / {class_name} / no argument picks what player is looking at
ent_stepWhen 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_textDisplays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
Arguments
{entity_name} / {class_name} / no argument picks what player is looking at
envmapNone
escapeEscape key pressed.
execExecute script file.
exitExit the engine.