Category:Sensor Brush Entities
From Valve Developer Community
Sensor Brush Entities use Brush geometry (rather than Studiomodel or Sprite geometry) to define a volume which is used to trigger events when an entity enters it.
- Sensor brushes are generally NotSolid and invsible.
- Sensors are passive: activated on touch, whereas switches and buttons require specific activation.
- Some sensors are used simply to fire I/O events when triggered, whilst others have a specific localised effects on entities in touch with the brush.
- Use the Template:sensor_brush to include entities in this category.
Articles in category "Sensor Brush Entities"
There are 23 articles in this category.
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