base_shop

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Contents

Entity Description

This entity provides shop functionality for ship_base_interactions.

Keyvalues

  • Targetname:

Name <string>
The targetname other entities refer to this entity by.
  • ShopType
<choices> Shop type
Literal Value Description

Miscellaneous

8 Vending Machine

A Cut Above

7 Mannequin Arm

A.D. Antiques

5 Guns & Swords

House of Usher

Men

16 Facial Accessories
14 Golf Clothes
39 Kilt
38 Safari
15 Slacks & Open Collars
13 Suits

Women

41 Ballgown
25 Coats
27 Dresses
28 Facial Accessories
40 Flapper
26 Suits

Marco Graza

6 Mannequin Arm

Men

0 Assortment
12 Facial Accessories
10 Golf Clothes
35 Kilt
34 Safari
11 Slacks & Open Collars
9 Suits

Women

37 Ballgown
21 Coats
23 Dresses
24 Facial Accessories
36 Flapper
22 Suits

Nautilus Sports

4 Mens Clothes & Equipment
33 Equipment

Pour Vous

Men

20 Facial Accessories
18 Golf Clothes
43 Kilt
42 Safari
19 Slacks & Open Collars
17 Suits

Women

1 Assortment
45 Ballgown
29 Coats
31 Dresses
32 Facial Accessories
44 Flapper
30 Suits

Victorian Secrets

2 Deoderant & Mannequin Arm

Inputs

  • Targetname:

Kill
Removes this entity from the world.
KillHierarchy
Removes this entity and all its children from the world.
AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1 to FireUser4
Fire the OnUser outputs; see User Inputs and Outputs.

Outputs

  • Targetname:

OnUser1 to OnUser4
Fired in response to the FireUser inputs; see User Inputs and Outputs.
OnKilled (New with Left 4 Dead)
Fired when the entity is killed and removed from the game.
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