Alien Swarm Deferred.fgd
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From Alien Swarm Deferred
Location \swarm-deferred\deferred.fgd
deferred.fgd
Forge Game Data
@include "base.fgd"
@PointClass base(Targetname, Parentname, Angles) iconsprite("editor/light.vmt") sphere(radius) = light_deferred
[
spawnflags(flags) =
[
1 : "Enabled" : 1
2 : "Enable shadow" : 0
4 : "Enable cookie" : 0
8 : "Enable volumetrics" : 0
16 : "Enable lightstyle" : 0
]
light_type(Choices) : "Light type" : 0 : "" =
[
0 : "Point"
1 : "Spot"
]
diffuse(color255) : "Color diffuse" : "255 255 255 255" : ""
ambient(color255) : "Color ambient" : "10 10 10 255" : ""
radius(float) : "Radius" : "256.0" : ""
power(float) : "Falloff power" : "2.0" : ""
spot_cone_inner(float) : "Spotlight cone inner" : "35.0" : ""
spot_cone_outer(float) : "Spotlight cone outer" : "45.0" : ""
vis_dist(integer) : "Visible distance" : 2048 : ""
vis_range(integer) : "Visible fade range" : 512 : ""
shadow_dist(integer) : "Shadow distance" : 1536 : ""
shadow_range(integer) : "Shadow fade range" : 512 : ""
cookietex(string) : "Cookie texture" : : "Path to vtf or vgui projectable factory name."
style_seed(integer) : "Lightstyle seed" : -1 : ""
style_amt(float) : "Lightstyle amount" : "0.5" : ""
style_speed(float) : "Lightstyle speed" : "0.3" : ""
style_smooth(float) : "Lightstyle smoothing" : "0.5" : ""
style_random(float) : "Lightstyle random" : "0.5" : ""
]
@PointClass base(Targetname, Angles) iconsprite("editor/light_env.vmt") = light_deferred_global
[
spawnflags(flags) =
[
1 : "Enabled" : 1
2 : "Enable shadow" : 1
4 : "Enable transitions" : 1
]
diffuse(color255) : "Color diffuse" : "255 255 255 255" : ""
ambient_high(color255) : "Color ambient high" : "20 40 80 255" : ""
ambient_low(color255) : "Color ambient low" : "40 20 10 255" : ""
fadetime(float) : "Fade interval time" : "1.0" : ""
]