Ai speechfilter
From Valve Developer Community
This point-based entity is available in all Source games.
| Table of contents |
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Entity description
An entity that can be used to control the idle speech patterns of a set of NPCs. Speech patterns for NPCs are defined in Response System.
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Keyvalues
- targetname <target_source>
- Defines the name that other entities refer to this entity by.
- hammerid [Episode Two Update]
- <integer readonly> This id is used for debugging purposes in Hammer.
- ResponseContext
- <string> Response system context(s) for this entity. Format should be: 'key:value,key2:value2,etc'. When this entity speaks, the list of keys & values will be passed to the response rules system.
- subject
- <target_destination> This is the subject(s) whose speech to filtering. May be a targetname or a classname.
- IdleModifier
- <float> Multiplier to the percentage chance that subject(s) will idle speak. Set to 0 to prevent all idle speech.
- NeverSayHello
- <boolean> If set to Yes, subject(s) won't greet the player on first encounter.
- StartDisabled [Episode One Update]
- <boolean>
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Inputs
- Kill
- Removes this entity from the world.
- Removes this entity and all its children from the world.
- AddOutput <string>
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
- AddContext <string>
- Adds a context to this entity's list of response contexts. The format should be 'key:value'.
- RemoveContext <string>
- Remove a context from this entity's list of response contexts. The name should match the 'key' of a previously added context.
- ClearContext
- Removes all contexts in this entity's list of response contexts.
- Enable [Episode One Update]
- Enable this entity.
- Disable [Episode One Update]
- Disable this entity.
- SetIdleModifier <float> [Episode One Update]
- Allows designers to change the idle modifier at runtime.
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Outputs
- Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
- !activator = activator
