Ai speechfilter

From Valve Developer Community

This point-based entity is available in all Source games.

Table of contents

Entity description

An entity that can be used to control the idle speech patterns of a set of NPCs. Speech patterns for NPCs are defined in Response System.

Keyvalues

Defines the name that other entities refer to this entity by.
  • hammerid [Episode Two Update]
<integer readonly> This id is used for debugging purposes in Hammer.
  • ResponseContext
<string> Response system context(s) for this entity. Format should be: 'key:value,key2:value2,etc'. When this entity speaks, the list of keys & values will be passed to the response rules system.
  • subject
<target_destination> This is the subject(s) whose speech to filtering. May be a targetname or a classname.
  • IdleModifier
<float> Multiplier to the percentage chance that subject(s) will idle speak. Set to 0 to prevent all idle speech.
  • NeverSayHello
<boolean> If set to Yes, subject(s) won't greet the player on first encounter.
  • StartDisabled [Episode One Update]
<boolean>

Inputs

  • Kill
Removes this entity from the world.
Removes this entity and all its children from the world.
  • AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
  • AddContext <string>
Adds a context to this entity's list of response contexts. The format should be 'key:value'.
  • RemoveContext <string>
Remove a context from this entity's list of response contexts. The name should match the 'key' of a previously added context.
  • ClearContext
Removes all contexts in this entity's list of response contexts.
  • Enable [Episode One Update]
Enable this entity.
  • Disable [Episode One Update]
Disable this entity.
  • SetIdleModifier <float> [Episode One Update]
Allows designers to change the idle modifier at runtime.

Outputs

Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
!activator = activator