ai_speechfilter
From Valve Developer Community
This is a point entity available in all Source games.
Contents |
Entity description
An entity that can be used to control the idle speech patterns of a set of NPCs. Speech patterns for NPCs are defined in Response System.
Keyvalues
-
Targetname:
- Name <string>
- The targetname other entities refer to this entity by.
- ResponseContext
- <string> Response system context(s) for this entity. Format should be: 'key:value,key2:value2,etc'. When this entity speaks, the list of keys & values will be passed to the response rules system.
- subject
- <target_destination> This is the subject(s) whose speech to filtering. May be a targetname or a classname.
- IdleModifier
- <float> Multiplier to the percentage chance that subject(s) will idle speak. Set to 0 to prevent all idle speech.
- NeverSayHello
- <boolean> If set to Yes, subject(s) won't greet the player on first encounter.
- StartDisabled
- <boolean>
Inputs
-
Targetname:
-
Kill - Removes this entity from the world.
-
KillHierarchy - Removes this entity and all its children from the world.
-
AddOutput <string> - Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite> -
FireUser1toFireUser4 - Fire the
OnUseroutputs; see User Inputs and Outputs.
- AddContext <string>
- Adds a context to this entity's list of response contexts. The format should be 'key:value'.
- RemoveContext <string>
- Remove a context from this entity's list of response contexts. The name should match the 'key' of a previously added context.
- ClearContext
- Removes all contexts in this entity's list of response contexts.
- Enable
- Enable this entity.
- Disable
- Disable this entity.
- SetIdleModifier <float>
- Allows designers to change the idle modifier at runtime.
Outputs
-
Targetname:
-
OnUser1toOnUser4 - Fired in response to the
FireUserinputs; see User Inputs and Outputs. -
OnKilled(New with Left 4 Dead) - Fired when the entity is killed and removed from the game.
