ai_goal_operator
From Valve Developer Community
Contents |
Entity Description
Indicates items in the world that some NPCs may operate upon
Keyvalues
-
Targetname:
- Name <string>
- The targetname other entities refer to this entity by.
-
EnableDisable:
- Start Disabled
<bool> - Stay dormant until activated (probably with the Enable input).
- actor
- <target_name_or_class> NPC that should perform this operation
- target
- <target_destination> Name of the entity that the NPC should move to in order to perform the operation.
- contexttarget
- <target_destination> (Optional) Name of an entity that the operator will use within context.
- state
- <choices> Initial State
Literal Value Description 0 Not ready (closed, locked, etc) 1 Ready (open and accessible)
- moveto
- <choices> How should NPC approach?
Literal Value Description 0 DO NOT USE 0 1 Walk 2 Run
Inputs
-
Targetname:
-
Kill - Removes this entity from the world.
-
KillHierarchy - Removes this entity and all its children from the world.
-
AddOutput <string> - Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite> -
FireUser1toFireUser4 - Fire the
OnUseroutputs; see User Inputs and Outputs.
-
EnableDisable:
-
Enable -
Disable - Enable/disable this entity from performing its task. It might also disappear from view.
- Activate
- Begin operating on the object
- SetStateReady
- Set the object's state to READY. Fire this input when the object has been unlocked/opened or otherwise made ready for interaction.
- SetStateFinished
- Fire this input when the NPC has completed the interaction with this object.
Outputs
-
Targetname:
-
OnUser1toOnUser4 - Fired in response to the
FireUserinputs; see User Inputs and Outputs. -
OnKilled(New with Left 4 Dead) - Fired when the entity is killed and removed from the game.
- OnBeginApproach
- Fired when the NPC begins to approach the position
- OnMakeReady
- Make the item ready to operate
- OnBeginOperating
- Fired when the NPC is ready to operate
- OnFinished
- The item is done
