ai_ally_manager

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Contents

Entity Description

<Half-Life 2> Monitors the number and type of npc_citizen allies and responds accordingly. When this entity receives a Replenish input it will count the number of allies and send outputs based on how many allies are needed to match this entity's keyvalues. Also fires an output when all allies and/or all medics are dead.

  • Outputs can be used for purposes aside from spawning more NPCs, if you're so inclined
  • More than one ai_ally_manager can exist
  • Won't count more than ten (10) allies

Keyvalues

  • Targetname:

Name <string>
The targetname other entities refer to this entity by.
  • maxallies
<integer> Maximum number of allies.
  • maxmedics
<integer> Maximum number of allies that are medics.

Inputs

  • Targetname:

Kill
Removes this entity from the world.
KillHierarchy
Removes this entity and all its children from the world.
AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1 to FireUser4
Fire the OnUser outputs; see User Inputs and Outputs.
  • SetMaxAllies <integer>
Set maximum number of allies
  • SetMaxMedics <integer>
Set maximum number of medic allies
  • Replenish
Replenish player allies

Outputs

  • Targetname:

OnUser1 to OnUser4
Fired in response to the FireUser inputs; see User Inputs and Outputs.
OnKilled (New with Left 4 Dead)
Fired when the entity is killed and removed from the game.
  • SpawnMedicAlly
Fires to spawn a Medic Ally
  • SpawnAlly0
Fires to spawn Ally 0
  • SpawnAlly1
Fires to spawn Ally 1
  • SpawnAlly2
Fires to spawn Ally 2
  • SpawnAlly3
Fires to spawn Ally 3
  • SpawnAlly4
Fires to spawn Ally 4
  • SpawnAlly5
Fires to spawn Ally 5
  • SpawnAlly6
Fires to spawn Ally 6
  • SpawnAlly7
Fires to spawn Ally 7
  • SpawnAlly8
Fires to spawn Ally 8
  • SpawnAlly9
Fires to spawn Ally 9
  • OnZeroAllies
Fires when there are no more allies
  • OnZeroMedicAllies
Fires when there are no more medics left
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