From Valve Developer Community
VMT syntax
"UnlitTwoTexture"
{
"$basetexture" "Path/TextureA"
"$texture2" "Path/TextureB"
"$texture2transform" "center .5 .5 scale 1 1 rotate 0 translate 0 0"
"$texture2scale" 1.0
}
Additional Parameters
$texture2transform
$texture2transform <>
- The default position is
"center .5 .5 scale 1 1 rotate 0 translate 0 0".
-
center defines the point of rotation. Only useful if rotate is being used.
-
scale fits the texture into the material the given number of times. '2 1' is a 50% scale in the X axis.
-
rotate rotates the texture anti-clockwise. Accepts any number, including negatives.
-
translate shifts the texture by the given number of heights/widths. '.5' will shift it half-way.
Note:All values must be included!
$texture2scale
$texture2scale <>
-
To do: dx8 transform scale?