trigger_transition
class hierarchy |
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CTriggerVolume defined in triggers.cpp
|
trigger_transition
is a brush entity available in all Source games.
It controls which entities go through a level transition. Trigger_transitions should be named the same as the info_landmark
which is associated with a particular trigger_changelevel. Any entities which are within the trigger_transition brush volume will then go to the next map. The player must also be inside the brush volume.
In Portal 2, transition triggers can also be used with point_changelevel
. In this case, the entity does not need to be named.
Keyvalues
Targetname:
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
See also
- Level Transitions
info_landmark
trigger_changelevel
point_changelevel
(only in )info_changelevel
(only in )