Template:Shaderparam
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Additional notes:
You can help our editors by replacing or deleting this template on the Pages that use this template. Once no more pages use this template, it should be Marked for deletion.
Additional notes:
Todo: Replace all pages using this with {{this is a}}, maybe with WisdomBot, and then delete this template
This template standardizes the beginning of articles about material shader parameters.
Parameters
Имя | Описание |
---|---|
{{{1}}} | The text that should appear instead of This (this text also changes the title of the page) |
{{{dx9}}} | Message (DX9+) |
{{{engine}}} | Available on what engine? |
{{{series}}} | Available in which series? |
{{{game}}} | Available in which game? / Starting from which game in the series is the material shader option available? |
{{{shader1}}} - {{{shader5}}} | For which shader? (from 1 to 5) |
Examples
{{Shaderparam|game=Left 4 Dead}}
{{Shaderparam}}
{{Shaderparam|engine={{source2|4}}|since=Half-Life: Alyx}}
{{Shaderparam|since=Left 4 Dead|shader1=VertexLitGeneric}}
This is a material shader parameter available in all Source games since Left 4 Dead for
VertexLitGeneric
.
{{Shaderparam|series=Left 4 Dead|game=Left 4 Dead 2|shader1=UnlitGeneric|shader2=VertexLitGeneric}}
This is a material shader parameter available in the Left 4 Dead series (since Left 4 Dead 2) for
UnlitGeneric
, VertexLitGeneric
.The above documentation is transcluded from Template:Shaderparam/doc. (edit | history)
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Add categories to the /doc subpage. Subpages of this page.