Template:Shaderparam

From Valve Developer Community
Jump to: navigation, search
Red x.png
This template (and its redirect) is Wikipedia icon Deprecated. Its use is not recommended and its functionality may be compromised.
You can help our editors by replacing or deleting this template on the Pages that use this template. Once no more pages use this template, it should be Marked for deletion.

Additional notes:
Blank image.pngTodo: Replace all pages using this with {{this is a}}, maybe with WisdomBot, and then delete this template


English (en)Русский (ru)
... Icon-Important.png
Curly brackets white.pngTemplate Documentation
Icon-translate.png
View
Edit
Page history

This template standardizes the beginning of articles about material shader parameters.

Parameters

Имя Описание
{{{1}}} The text that should appear instead of This (this text also changes the title of the page)
{{{dx9}}} Message (DX9+)
{{{engine}}} Available on what engine?
{{{series}}} Available in which series?
{{{game}}} Available in which game? / Starting from which game in the series is the material shader option available?
{{{shader1}}} - {{{shader5}}} For which shader? (from 1 to 5)

Examples

{{Shaderparam|game=Left 4 Dead}}

This is a material shader parameter available in Left 4 Dead Left 4 Dead.


{{Shaderparam}}

This is a material shader parameter available in all Source Source games.


{{Shaderparam|engine={{source2|4}}|since=Half-Life: Alyx}}

This is a material shader parameter available in all Source 2 Source 2 games since Half-Life: Alyx Half-Life: Alyx.


{{Shaderparam|since=Left 4 Dead|shader1=VertexLitGeneric}}

This is a material shader parameter available in all Source Source games since Left 4 Dead Left 4 Dead for VertexLitGeneric.


{{Shaderparam|series=Left 4 Dead|game=Left 4 Dead 2|shader1=UnlitGeneric|shader2=VertexLitGeneric}}

This is a material shader parameter available in the Left 4 Dead series (since Left 4 Dead 2) for UnlitGeneric, VertexLitGeneric.