scripted_target
From Valve Developer Community
Contents |
Entity Description
A point entity that targets an NPC for use in scripted sequences.
Keyvalues
Targetname:
- Name <string>
- The targetname other entities refer to this entity by.
- target
- <target_destination> Next Target
Parentname:
- Parent
<targetname> - Specifies the targetname of this entity's movement parent. Entities with parents move with their parent.
EnableDisable:
- Start Disabled
<bool> - Stay dormant until activated (probably with the Enable input).
- m_iszEntity
- <npcclass> NPC target.
- m_flRadius
- <float> Radius to search within for an NPC to use. A value of "0" searches everywhere in the map.
- MoveSpeed
- <float>
- PauseDuration
- <float>
- EffectDuration
- <float>
Inputs
-
Targetname:
-
Kill - Removes this entity from the world.
-
KillHierarchy - Removes this entity and all its children from the world.
-
AddOutput <string> - Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite> -
FireUser1toFireUser4 - Fire the
OnUseroutputs; see User Inputs and Outputs.
-
Parentname:
-
SetParent <targetname> - Move with this entity. See Entity Hierarchy (parenting).
-
SetParentAttachment <string> - Attach to a named attachment on the current parent. The entity will teleport so that the position of its root bone matches that of the attachment.
-
SetParentAttachmentMaintainOffset <string> - As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
-
ClearParent - Removes this entity from its current movement hierarchy.
-
EnableDisable:
-
Enable -
Disable - Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
-
Targetname:
-
OnUser1toOnUser4 - Fired in response to the
FireUserinputs; see User Inputs and Outputs. -
OnKilled(New with Left 4 Dead) - Fired when the entity is killed and removed from the game.
- AtTarget
- Fires when NPC reaches this target. (activator is the NPC)
- LeaveTarget
- Fires when NPC leaves this target. (activator is the NPC)
