point_clientcommand
From Valve Developer Community
This is a point entity available in all Source games.
Contents |
Entity Description
This point entity issues commands to the client console as if they were typed manually by the player. The client commands are sent as parameters of the Command input. One instance of the entity is ever needed in a map.
In multiplayer games, the commands are only executed on the Activator's client. If the activator was not a player, then it simply won't do anything (unless it's in commentary mode; then the command will be executed from the first player).
Players also using Point_clientcommand for Black side cheating, because with it someone can change: Player name, Player client commands and make him telling to chat something.
See also
Keyvalues
-
Targetname:
- Name <string>
- The targetname other entities refer to this entity by.
Inputs
- Kill
- Removes this entity from the world.
- KillHierarchy
- Removes this entity and all its children from the world.
- AddOutput <string>
- Adds an entity I/O connection to this entity. Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>. Very dangerous, use with care.
- FireUser1-4
- Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
- Command <string>
- Command to execute.
Outputs
Targetname:
-
OnUser1toOnUser4 - Fired in response to the
FireUserinputs; see User Inputs and Outputs. -
OnKilled(New with Left 4 Dead) - Fired when the entity is killed and removed from the game.
