npc_rocket_turret
From Valve Developer Community
Contents |
Entity Description
Aperture Science Rocket Turret
Availability
This point entity is exclusive to Portal.
Keyvalues
-
Targetname:
- Name <string>
- The targetname other entities refer to this entity by.
-
Parentname:
- Parent
<targetname> - Specifies the targetname of this entity's movement parent. Entities with parents move with their parent.
-
Angles:
- Pitch Yaw Roll (Y Z X)
<angle> - This entity's angular orientation in the world.
Inputs
-
Targetname:
-
Kill - Removes this entity from the world.
-
KillHierarchy - Removes this entity and all its children from the world.
-
AddOutput <string> - Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite> -
FireUser1toFireUser4 - Fire the
OnUseroutputs; see User Inputs and Outputs.
-
EnableDisable:
-
Enable -
Disable - Enable/disable this entity from performing its task. It might also disappear from view.
- Toggle
- Toggle this entity.
- SetTarget
- <string> Sets the target for this turret to attack.
- Destroy
- Sets this turret to it's destroyed state.
Outputs
-
Targetname:
-
OnUser1toOnUser4 - Fired in response to the
FireUserinputs; see User Inputs and Outputs. -
OnKilled(New with Left 4 Dead) - Fired when the entity is killed and removed from the game.
- OnFoundTarget
- Fired when the rocket turret finds an unobstructed target.
- OnLostTarget
- Fired when turret's target is blocked.
- OnDeath
- Fired after this turret finishes its destroy think and begins its death think.

