info_apc_missile_hint
From Valve Developer Community
Contents |
Entity Description
A brush entity that helps guide rockets fired by the Prop vehicle apc.
If the missile can hit the specified target entity within the time it takes the target to enter and leave the apc_missile_hint brush, the missile will steer towards the target.
Availability
This brush-based entity is available in: HL2.
In code it is represented by class CInfoAPCMissileHint, defined in hl2_dll\weapon_rpg.cpp.
Keyvalues
Targetname:
- Name <string>
- The targetname other entities refer to this entity by.
Origin:
- Origin
<origin> - The position of this entity's center in the world. Rotating entities typically rotate around their origin.
Angles:
- Pitch Yaw Roll (Y Z X)
<angle> - This entity's angular orientation in the world.
EnableDisable:
- Start Disabled
<bool> - Stay dormant until activated (probably with the Enable input).
- target
- <target_destination> The entity that the missile will guide towards if the conditions are met.
Flags
None.
Inputs
Targetname:
-
Kill - Removes this entity from the world.
-
KillHierarchy - Removes this entity and all its children from the world.
-
AddOutput <string> - Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite> -
FireUser1toFireUser4 - Fire the
OnUseroutputs; see User Inputs and Outputs.
EnableDisable:
-
Enable -
Disable - Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
Targetname:
-
OnUser1toOnUser4 - Fired in response to the
FireUserinputs; see User Inputs and Outputs. -
OnKilled(New with Left 4 Dead) - Fired when the entity is killed and removed from the game.
